Metascore
64

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 3 out of 23
  2. Negative: 1 out of 23
  1. 75
    Street racing enthusiast and casual driving fan alike should take this game for a test drive. Just turn off that horrible music before you pull into traffic.
  2. 71
    It delivers an authentic customization system second to none. It also lets you drive around exploring large parts of three major cities. On the other hand, it fails due to its lack of speed.
  3. The bitter irony of this game is that, despite the purpose of videogames being to relieve one from boredom, this one will actually drive you further into the depths of tedium.
  4. It falls just short of having anything that innovative or of a grand scale enough to rise above the crowd and become one of "the few and the proud", must-have titles of our day.
  5. Offers a brilliant mix of realistic physics and arcade-style gameplay that gives you a strong sense of both speed and control over your machine. [Nov 2004, p.131]
  6. The game is not too big and in fact can be finished extremely quickly but there is always the option of racing again in a new car or just watching the models strut their stuff.
  7. 69
    Street mode will leave you wanting after a few hours, but the instant action of arcade mode and the possibilities of multiplayer action provide ample opportunity for fun. It's a mixed bag, so think of the main game mode like a minigame...a really big minigame.
  8. The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
  9. A lack of tactile speed, a complicated upgrade system and a number of useless features makes SRS much more of a rental for hardcore driving fans only than a must have.
  10. But the racing system is boring and slow, taking away the feel of excitement and thrill that the rush of illegal fast driving would normally bring -- this game seems to have none of that.
  11. When the poor sensation of speed isn't bothering you the soundtrack is.
  12. SRS just lacks the certain something that made "Need for Speed Underground" so exciting. It's disappointing, because SRS covers all the bases except for the two most important in this genre: There's no real sense of speed, and the handling lacks weight or feel. [Oct 2004, p.98]
  13. There are some decent ideas in Street Racing Syndicate, but the fairly uninspired interpretation of racing in the game makes it pretty boring overall.
  14. Street Racing Syndicate had a good chance of being something special. But thanks to a poorly implemented driving system, really crappy audio and much too easy difficulty, this isn't worth big bucks.
  15. The only thing that will keep you coming back to this game is the garage, not the racing. If you dream of building up an unstoppable marvel of automotive ingenuity, then this game is for you. If you want Vin Diesel's skills to rub off, it won't happen here.
  16. Although not bad, Namco have delivered a racer completely devoid of both excitement and exhilaration. [NGC]
  17. 50
    After each race you feel underwhelmed. There are no "wow factor" moments.
  18. While the game's nod to realism (and somewhat stiff control) are less friendly to racing gamers overall, car-caressers will find much to amuse themselves.
  19. The developers have shamelessly ripped off elements from more successful street racing games, like "Midnight Club" and "Need for Speed Underground." Unfortunately they haven't been able to make them work along with their own mediocre ideas. [May 2005, p.82]
  20. It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]
  21. Once you have a few upgrades earned, the game becomes fun in quite a hurry.
  22. Not enough work was put in to the GCN version, which only helps to hinder a game that is ultimately mediocre in its execution anyway.
  23. Thankfully, the physics and handling are dead-on and really take some effort to learn well if you want to succeed.

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