• Publisher: Sega
  • Release Date: Aug 25, 2002
Metascore
87

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. Perhaps the perfect sequel. It fixes the main problem the original had -- its uninspiring single-player game -- and capitalises on the things the first title did so well, namely its array of party games.
  2. 100
    One of the best multi-player experiences on this, or any other, system. [Oct 2002, p.36]
  3. Each Party Game offers endless fun, so you practically get 12 stand-alone games with your Super Monkey Ball rocking and rolling. [Oct 2002, p.194]
  4. The title has an enormous replay factor, and many Monkey Ball fans will find themselves playing the game until the next iteration of Super Monkey Ball.
  5. SEGA has gone the whole way with this one.
  6. You simply can’t get bored of it and it’s literally fun for all of your friends and family. How can you go wrong at all? It’s a wicked game.
  7. Every aspect of the game works tightly in conjunction, delivering an enormous amount of gaming.
  8. The level designs are, quite frankly, ingenious. Featuring curves, ramps, narrow paths, moving platforms, and obstacles of all kinds, the levels are as awe-inspiring as they are frustrating.
  9. Easily the game's greatest strength is its simplicity — there's no need to "monkey around" with complicated controls or even crack open the manual for that matter.
  10. The levels are so much more diverse, so much more rich, solid, 3 dimensional even, than in the first - the levels just move so much more.
  11. 90
    With inspired, intuitive controls to boot and 150 challenging new levels that are more difficult -- sometimes frustratingly so, the single-player mode alone is worth the purchase.
  12. With so many so-called party games out there trying so hard to create a frenetic multiplayer experience, it's almost amazing how Super Monkey Ball 2 makes it all seem so effortless and manages to include a compelling single-player game to boot.
  13. The mini-games are deep and complex, and require strategy, not endless button-mashing. So to me, this is much more than a party game.
  14. The new multiplayer games, except for Monkey Tennis, don't really measure up to the originals, but they are, afterall, just icing on the cake.
  15. 90
    More like an expansion pack than a full-blown sequel…but so what? There’s no way that more monkeys in plastic balls could possibly be a bad thing.
  16. It's addicting and it never gets too cute so as to be annoying.
  17. The new story mode is nothing too serious, although I did have some gripes with the new style of level design, but the new multiplayer modes and upgrades will have anyone coming back for more.
  18. 86
    They don't win points for innovation, but this is still one of the best multiplayer games you can buy.
  19. I found the replay value to be a little too shallow for my liking. I need a game that pulls me into its world and keeps me there.
  20. There’s more of what worked, almost everything that didn’t is actually improved, and it feels as though the developers really put out forth honest effort rather than churning out a low-cost, low-imagination sequel.
  21. The sound and story are nothing special but the gameplay is top notch in both one player and party games.
  22. What really launches Monkey Ball into the stratosphere is the multiplayer. [Oct 2002, p.194]
  23. The single-player game is still merely a fair distraction, but the dozen mini-games will keep you and your friends glued to the couch for hours.
  24. It's not quite as solid a package as the original, but the refinements and additions still add up to a worthy game. [NGC]
  25. The extra game modes add quite a bit to the simple concept. [Feb 2003, p.96]
  26. But if you can deal with that, the useless camera doesn't sound like a showstopper and motion sickness isn't a problem, then strap on your simian capsules and spout some unintelligible Japlish, because the monkeys are back and your Cube needs this game.
  27. Here's hoping Amusement Vision knows when to move on and begins a new project instead of staying stuck and trying to squeeze out a "Monkey Ball 3."
  28. 80
    The graphics are sharper and more vivid, and some of the backgrounds are jaw dropping.
  29. Improved in every way. [Oct 2002, p.83]
  30. The title exudes a considerable amount of polish, possessing good texture work and splendid visual effects, with special mention needing to be made of the themed backgrounds in each of Story mode's worlds.
  31. The first SMB was hard, but this follow-up raises the difficulty level to a daunting degree, shattering the fine balance the prececessor struck between challenging and frustrating. [Oct 2002, p.87]
  32. The game is cute, very nice on the eyes, and just all around enjoyable.
  33. I really hate that Amusement Vision didn't take the time to upgrade the sound effects and music. You still here that weird melody blurring through your speakers.
User Score
8.6

Generally favorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 19 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 0 out of 19
  1. ChristianC.
    Jun 10, 2005
    9
    So fun they really upgraded with better games wow wow better and funner places to do story I thought the story was dumb but its too fun there they really upgraded it im impressed so fun but the bored level still there if you play like 30 min. Full Review »
  2. LeviT.
    Jun 7, 2003
    10
    Incredibly fun and deep single player game, along with the most insanely fun multiplayer mini-games ever.
  3. DarkTranquillity
    Sep 6, 2002
    10
    SMB2 has got to be the best value on the GC. There's 15 separate games, all of which are incredibly fun. The main game is basically a 3D version of the Nes classic Marble Madness. That comparison doesn't really do SMB2 justice though. There are 150 courses here, while Marble Madness only has 7 or 8. Some of the SMB2 labyrinths are very challenging due to a slow, yet consistent increase in difficulty over the many stages. I imagine the course designers laughing it up at how devious some of the labyrinths are. My only complaint with SMB2 are occasional stutters in frame rate, and the camera sometimes isn't perfect. Both are very minor quibbles, and certainly don't detract from the fun. Full Review »