• Publisher: Sega
  • Release Date: Aug 25, 2002

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. Perhaps the perfect sequel. It fixes the main problem the original had -- its uninspiring single-player game -- and capitalises on the things the first title did so well, namely its array of party games.
  2. 100
    One of the best multi-player experiences on this, or any other, system. [Oct 2002, p.36]
  3. Each Party Game offers endless fun, so you practically get 12 stand-alone games with your Super Monkey Ball rocking and rolling. [Oct 2002, p.194]
  4. The title has an enormous replay factor, and many Monkey Ball fans will find themselves playing the game until the next iteration of Super Monkey Ball.
  5. SEGA has gone the whole way with this one.
  6. You simply can’t get bored of it and it’s literally fun for all of your friends and family. How can you go wrong at all? It’s a wicked game.
  7. Every aspect of the game works tightly in conjunction, delivering an enormous amount of gaming.
  8. The level designs are, quite frankly, ingenious. Featuring curves, ramps, narrow paths, moving platforms, and obstacles of all kinds, the levels are as awe-inspiring as they are frustrating.
  9. Easily the game's greatest strength is its simplicity — there's no need to "monkey around" with complicated controls or even crack open the manual for that matter.
  10. The levels are so much more diverse, so much more rich, solid, 3 dimensional even, than in the first - the levels just move so much more.
  11. 90
    With inspired, intuitive controls to boot and 150 challenging new levels that are more difficult -- sometimes frustratingly so, the single-player mode alone is worth the purchase.
  12. With so many so-called party games out there trying so hard to create a frenetic multiplayer experience, it's almost amazing how Super Monkey Ball 2 makes it all seem so effortless and manages to include a compelling single-player game to boot.
  13. The mini-games are deep and complex, and require strategy, not endless button-mashing. So to me, this is much more than a party game.
  14. The new multiplayer games, except for Monkey Tennis, don't really measure up to the originals, but they are, afterall, just icing on the cake.
  15. 90
    More like an expansion pack than a full-blown sequel…but so what? There’s no way that more monkeys in plastic balls could possibly be a bad thing.
  16. It's addicting and it never gets too cute so as to be annoying.
User Score

Generally favorable reviews- based on 39 Ratings

User score distribution:
  1. Positive: 18 out of 19
  2. Negative: 0 out of 19
  1. ChristianC.
    Jun 10, 2005
    So fun they really upgraded with better games wow wow better and funner places to do story I thought the story was dumb but its too fun there they really upgraded it im impressed so fun but the bored level still there if you play like 30 min. Full Review »
  2. LeviT.
    Jun 7, 2003
    Incredibly fun and deep single player game, along with the most insanely fun multiplayer mini-games ever.
  3. DarkTranquillity
    Sep 6, 2002
    SMB2 has got to be the best value on the GC. There's 15 separate games, all of which are incredibly fun. The main game is basically a 3D version of the Nes classic Marble Madness. That comparison doesn't really do SMB2 justice though. There are 150 courses here, while Marble Madness only has 7 or 8. Some of the SMB2 labyrinths are very challenging due to a slow, yet consistent increase in difficulty over the many stages. I imagine the course designers laughing it up at how devious some of the labyrinths are. My only complaint with SMB2 are occasional stutters in frame rate, and the camera sometimes isn't perfect. Both are very minor quibbles, and certainly don't detract from the fun. Full Review »