- Publisher: Sega
- Release Date: Aug 1, 2006
- Also On: PlayStation 2, PSP
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It tries its best, but it simply isn't good enough. Too frustrating for younger players, and too fussy and inconsiderate for anyone else. Still, if you must... [Aug 2006, p.56]
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62Super Monkey Ball, it seems, just doesn't work as an adventure game.
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62While the game has a lot of solid concepts, a ton of stages, and some pretty good "boss" fights, (if you even want to call them that) the game sadly suffers from a horrible camera and just annoying challenge; and in the end, the experience isn't memorable by any means.
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60Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
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60An attempted brand new direction only proves Travellers Tales didn't have the required monkey balls.
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60Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
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59There's nothing very super about Super Monkey Ball Adventure and that's thanks to a poorly conceived story mode that takes us away from the familiar elements we love the most.
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Past Monkey Balls have let players select puzzles from a menu. Adventure only offers sets of puzzles ranked by difficulty. Get stuck on one, and there's nowhere else to go.
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57Traveller's Tales has perverted Sega's previously charming action puzzle series into a clumsy, frustrating action adventure game.
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Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
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A very disappointing one. If you want to get the most out of it, buy it for the new puzzles and not the story mode.
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50Unless you're very forgiving, impervious to frustration, or blindly love all things Monkey Ball, Super Monkey Ball Adventure probably isn't your idea of a good time.
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Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
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50Adventure's six party games and puzzle-based challenge mode are the best this game has to offer. With multiple players, Adventure flies in the face of its weak story mode and becomes a genuinely fun experience.
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48Super Monkey Ball games are popular today partly because of their simplistic nature. They are designed for everybody to enjoy. And yet, Super Monkey Ball Adventure throws all of this out of the window for a half-baked storyline and a hub world separated by load times and marred by technical inconsistencies.
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Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
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45Super Monkey Ball Adventure is not worth your time, money, or frustration.
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Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
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40With the failure of its flagship story mode, Super Monkey Ball Adventure becomes a rather dull product that has little reason to exist.
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It's just too hard, the physics too capricious, and the tasks too frustrating for words. [Aug 2006, p.85]
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40The monkeys stick to the comfortable security inside their balls and the platforming stays recognizably formulaic.
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40The Story Mode is a joke, and the Challenge Mode and mini-games are mere shells of what's been included in previous adventures. This Monkey Ball got dropped. Hard.
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40As any gamer knows, frustration is part of the joy of gaming, but this level of unresponsiveness is something not even the training mini-games on the title can prepare you for. Put that together with poor level signposting and you have an unengaging experience.
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33As a game that's now a franchise, I cannot understand why this game was made and after playing it, I'm even more underwhelmed.
User score distribution:
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Positive: 2 out of 5
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Mixed: 1 out of 5
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Negative: 2 out of 5
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ChristineW.8
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KevinM.2
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EdwardB.4