• Publisher: THQ
  • Release Date: Nov 1, 2005
  • Also On: PC

Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Worth a purchase for sure. Obviously younger audiences are going to enjoy the game more than older players, but for any self-respecting Incredibles fan, the story and the teamwork gameplay is enough to warrant a look.
  2. The in-game graphics aren't amazing but they are very good, almost comparable to the movie but certainly not as good.
  3. As a children's game The Incredibles: Rise of the Underminer succeeds spectacularly. It's a perfect game to plop down your child in front of without having to worry about content or frustration.
  4. While the game doesn't do much in the way of gameplay, the presentation makes up for it.
  5. 60
    It's a short, simple ride. The Incredibles 2: Rise of the Underminer offers decent fun for younger kids, but the action and puzzles won't challenge older gamers.
  6. The graphic quality (especially in the above-ground city) is a step up from that of the initial Incredibles GCN title. [Dec 2005, p.120]
  7. The game sports a good story and solid gameplay with unique abilities for the different characters. It's more enjoyable than the first game and good filler until the second The Incredibles film.

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