• Publisher: THQ
  • Release Date: Nov 1, 2005
User Score
9.0

Universal acclaim- based on 4 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4

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  1. Jun 30, 2014
    10
    i can play this game all day every day a great gameplay and great for playing with a friend has fun enemies and obstacles and is far surpeiror to the other incredibles game. though you can only play as mr.incredible and frozone they have a deverse moveset that make them both unique. my only problem is that the music is a little lacking but i dont care as long as its not bad. it would havei can play this game all day every day a great gameplay and great for playing with a friend has fun enemies and obstacles and is far surpeiror to the other incredibles game. though you can only play as mr.incredible and frozone they have a deverse moveset that make them both unique. my only problem is that the music is a little lacking but i dont care as long as its not bad. it would have been cool have more of the family to play as but that aside i can play this with my brother all day and we bothed agree one of the best on the gamecube. Expand
Metascore
67

Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Worth a purchase for sure. Obviously younger audiences are going to enjoy the game more than older players, but for any self-respecting Incredibles fan, the story and the teamwork gameplay is enough to warrant a look.
  2. As a children's game The Incredibles: Rise of the Underminer succeeds spectacularly. It's a perfect game to plop down your child in front of without having to worry about content or frustration.
  3. The game sports a good story and solid gameplay with unique abilities for the different characters. It's more enjoyable than the first game and good filler until the second The Incredibles film.