Tube Slider GameCube
Metascore
62

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 5 out of 21
  2. Negative: 2 out of 21
  1. Tube Slider (insert sexual pun here), jumps directly to the head of the GameCube racing class, placing itself firmly in the pole position waiting for F-Zero to take it on. [Apr 2003, p.51]
  2. While multiplayer is a blast, the AI in single player mode (which you must be good at in order to unlock everything) is very unforgiving, allowing a single major screw-up at best before you have no chance at finishing in the standings.
  3. The competitors in Tube Slider are brutal and extremely difficult to beat. Racing using these controls is nigh impossible at first and takes a while to get used to, resulting in an unappetizing first course of gameplay.
  4. Fast, exciting and much different from the futuristic racing crowd.
  5. 75
    The graphics flow toward you with zero draw-in at a rock-solid 60 frames per second, creating a mesmerizing light show that can be captivating.
  6. A mildly fast racing game with mediocre techno beats, unbalanced gameplay, but “wow” worthy environments.
  7. "Wipeout Fusion" and "Kinetica" put it to shame. [June 2003, p.109]
  8. It also pales in comparison to the competition. It’s a bit shallow on content and the gameplay is highly unbalanced.
  9. Possibly the biggest letdown of TS is the small number of tracks available.
  10. Tube Slider's biggest flaw of all, though, is that it just isn't all that much fun. After your first play session with the game you'll have too strong of a "been there, done that" feeling to want to spend much more time with it.
  11. 61
    The game can't compete with the "F-Zero"'s greater sense of speed, balance and visual finesse, and with only one gameplay mode consisting of 10 tracks that can be whipped through, it lacks the depth to keep you coming back for more.
  12. The courses don’t strike me as highly creative, and there aren’t any things like shortcuts. Tube Slider isn’t an impressive game, but there is still quality that can be found in it.
  13. The lack of speed is actually an interesting concept because you can use some strategy when controlling your vehicle.
  14. Tube Slider had a lot of potential and new ideas, but the game is somewhat lacking in execution.
  15. Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]
  16. It has the right elements of speed and control, but it just sticks too close to the mainstays of the genre to carve out a niche. There needs to be more uniqueness to Tube Slider besides the title.
  17. A generally uninteresting futuristic racer that doesn't do anything that hasn't already been done, and done better, by previous futuristic racers.
  18. The best Tube Slider can come up with is a fancy-looking plate carrying a healthy portion of "been there, done that." [July 2003, p.75]
  19. While not quite in the same league as an "F-Zero," "Wipeout" or "Extreme G," Tube Slider is enjoyable for a bit.
  20. It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]
  21. 40
    An average game that is easy enough for anyone to play, but it lacks the overall depth and variety needed to keep you coming back for more.

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