Metascore
76

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 28 out of 46
  2. Negative: 1 out of 46
  1. If you have friends, preferably four friends who everyone else can see, you should go buy this game.
  2. I'd highly recommend Wario ware, Inc. Mega Party Game$! as a buy for anyone who's into Tetris like fun or has children or a wife who may be looking for some idle fun.
  3. Wario Ware is a fun game, but above anything else it's a simple one.
  4. If you must play alone, keep a bottle of aspirin handy, and say goodbye to your attention span. [16 Apr 2004, p.L2T 19]
  5. If you find yourself trying to poke criticism at the game then you're probably best sticking with a game of chess. The rest of us with be on our Gamecubes, having the best party this side of drunken Twister.
  6. Its simple, old-school game mechanics give the game a nostalgic feel, while the humor adds hilarious twists. [June 2004, p.119]
  7. The cube version has had an interface overhaul and great new multiplayer modes, but it's basically the same game as the GBA version...This game is all about fun and pure gameplay.
  8. It's not going to take you long to open up all the modes, and you might tire of the microgames once you've played them a few times, but trust us when we say it's a worthy investment.
  9. The best part about the Gamecube version is it's multiplayer support. Instead of just mashing buttons by yourself you can do it with up to four players.
  10. The quirky title utilizes the mini-game concept flawlessly and draws on humor and variety to maintain a fresh stride, and on these points it succeeds.
  11. Wario Ware, Inc: Mega Party Game$ has offered some of the most fun 4-player gaming I have ever had.
  12. 85
    It's one of the those games that's perfect for game parties or killing spare time with friends, but as a single-player game, I'd recommend you stick to the original handheld version instead.
  13. It is one of the few games that practically requires friends. Without friends to play with, the game is little more than a port of the GBA version, "Wario Ware Inc.: Mega Microgame$." [JPN Import]
  14. 85
    Wario Ware is still Wario Ware, and whether you call it "Mega Microgames" or "Mega Party Games," you're still getting a GBA game at a GBA price. But it's one of the best GBA games available, and it works extremely well in a party atmosphere.
  15. The microgames work best when you can move around and not be stuck to your TV. If you do get some friends who can live with some of the crazy found in the game, you'll have hours and hours of fun.
  16. While no technical masterpiece and a rehash of sorts, Wario Ware, Inc.: Mega Party Game$'s brilliant mix of unique and clever microgames makes this one a winner.
  17. The GBA original invented a new way to tickle your brain, conceived by gamers for gamers and loaded with unabashed enthusiasm. And now you can play it with your friends. What better excuse for throwing a party? [JPN Import; Christmas 2003, p.118]
  18. 80
    It is one of the most perfect social gaming experiences that anyone can and probably could play. There is no significance to how good you are, or how much the game has been played in the past - these are mere irrelevances. [JPN Import]
  19. Like the SAT of videogames, a rapid-fire test of standard videogame skills. From the ability to process onscreen information on the fly to punching the A button like mad, you're drilled on speed, timing, control, stamina, and even intelligence in a couple hundred 5-second games.
  20. If you're sick of the slow and sometimes boring pace of Mario Party then you'll absolutely love this, as it makes a great multiplayer game for you and your buddies, just as long as you're quick enough for it.
  21. The transition to Cube isn't entirely successful, and more new games would have been good. If you've got a GBA, buy it for that instead. [GamesMaster]
  22. A hilarious, inexpensive and highly competitive party favour.
  23. 77
    Unless you've never played the first Wario Ware or are going to take full advantage of the multiplayer aspects, there isn't really too much new for you here.
  24. 75
    The fact that the vast majority of mini-games in this GameCube title heralds from the GBA is a huge disappointment. But even if you haven't played the GBA game, know that the single-player setup that worked so beautifully on the Game Boy Advance doesn't translate well to the GameCube.
  25. 75
    There is very little new to be found in the GameCube version unless you're planning on having three friends around often enough to enjoy the multiplayer aspect of the game.
  26. 75
    The fact remains that more micro-games could have been added – far more. Yet Nintendo opted out, choosing instead to concentrate on a multiplayer aspect. While this facet of the game is entertaining and helps make this a better purchase, it still feels like a shameless cash-in on what was a truly innovated and wonderful game.
  27. But if you never played the GBA game and don't have that system, you shouldn't pass on investing in Wario's weird company, especially considering its current stock price of a mere 30 bucks.
  28. It's rather disappointing how little this game has changed compared to its handheld cousin - all the minigames are identical to the GBA version, right down to the graphics and sound. [May 2004, p.55]
  29. With its $30 price tag, the game is perfect for pinchpennies, but there might've been more: more hilarity, more reflex testers, and more ways to tap Nintendo's rich history. [May 2004, p.106]
  30. The Cube version lacks innovation, is disappointing and is almost a complete copy of the GBA version.
  31. It's not perfect, and we hope Nintendo takes the concept further, but it's still well worth checking out even for a few hours' worth of hilarity.
  32. It might not sound like much of a change, but the shift of focus into multiplayer territory is quite enough to make Wario Ware appealing all over again. [May 2004, p.108]
  33. This GameCube update is largely the same as last year's Game Boy Advance game, right down to the GBA-quality graphics used in the minigames themselves.
  34. I think this game will be best suited to two groups: those who missed the GBA version, and hardcore WarioWare freaks. [Apr 2004, p.100]
  35. At times the multiplayer features can be quite entertaining but there may not be enough wrinkles added to the gameplay to keep groups playing. [Score = 94 if no experience with GBA game]
  36. A decent party game for the attention deficit disorder crowd, but the single-player game doesn't offer much that you won't have already experienced in the Game Boy Advance version.
  37. 70
    Overall, the single-player mode lacks the charm of the portable edition, and, especially for those new to the series, the multiplayer can't compete with the welcoming embrace that the "Mario Party" series is known for. [May 2004, p.68]
  38. The Gamecube version presents the microgames as the kitschy things they are by placing them on a multiplayer pedestal. Sitting on a sofa with friends, when it's not apparent what you're supposed to do, a certain kind of unique frustration arises. [JPN Import]
  39. 7 / 7 / 7 / 6 - 27 [Vol 775]
  40. It's one of those games that will get old fast when played alone, but with a bunch of friends will stand the test of time.
  41. The graphics and sound are largely pulled from the Game Boy Advance game. So we're running some graphics far below the GameCube's level.
  42. While it delivers much of the same experiences as before it is its refusal to evolve past its original makeup that proves to be its biggest hurdle.
  43. How many GBA to console ports can you name? Me neither. This is definitely one and it shows. But despite the somewhat rushed presentation which tries unsuccessfully to combine new graphics and menus with those of 32-bit system, this is still one heck of a fun game - with a four-player mode to boot.
  44. 60
    While the brevity of games would seem to cater to those on Ritalin, the truth of the matter is you can never relax, which is a big part of the appeal. WarioWare's challenge doesn't necessarily lie in the task itself, but in doing it while under duress.
  45. Despite its sophomoric appearance and single player weakness, the game has multiplayer potential that makes it a must-have party game.
  46. If you're looking for multiplayer action of a party-type nature, Nintendo's own Mario Party series surpasses Wario Ware, Inc.: Mega Party Game$ in almost every way.
User Score
8.3

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. EvilFurbyasWario
    Jun 14, 2004
    10
    Very intresting. How fast can you raise the flag? I did it 191 times, and that's really fast! Winning a multi-player game? Prepare for Level 3! Nice sequel to WarioWare Mega Microgame$! This ROCKS! Maybe Furby will sign up for employee of WarioWare Inc in the future... Full Review »
  2. VikramM.
    May 15, 2004
    10
    I played this game at a friends house and it was awesome. When I first heard of it I thought it might do okay, but not great. Well, so it seems that this game was the bomb! The mini-games were so much fun and it is perfect for like sleepover parties because this game is perfect for four player. It only took like six minutes to figure out most of the games and the GREAT thing about this is that what Nintendo does best is make the game ADDICTING! I could not stop playing at my friends house. Great game, not a waste of cash! Full Review »
  3. Aug 3, 2013
    8
    Arriving a year after the GBA original Wario Ware Inc. sticks closely to the same fast paced formula. In fact the single player mode is virtually the same as the GBA and DS games in which the player battles through themed stages that are thrown at you at an increasingly rapid pace. Each mini-game lasts for a maximum of about five seconds and requires speed of thought and quick reflexes to complete. Slightly disappointing is the fact that many of these games, although very clever, are taken straight from the original game and so it really doesn't offer anything new for those that played it.

    The biggest addition in this new game however is the inclusion of a selection of ingenious multiplayer modes for up to four players with Wobbly Bobbly and Balloon Bang being particularly fun. Additional mini-games are added into the mix and since they remain so simple almost anyone can compete on an even footing. I have spent many an evening playing with up to three friends and since it is compatible with the Nintendo Wii it is still dug out on occasions when we are looking for a true party game.
    Full Review »