• Publisher: THQ
  • Release Date: Aug 29, 2005

Generally favorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 26 out of 36
  2. Negative: 1 out of 36
  1. The gameplay is a dream. It's logical, well thought out, rarely requires any button mashing, and has a great tutorial that for the most part, walks you through the entire thing.
  2. Sure we would like to see a different approach to the game's story mode but what's here is not only better but still way too much fun.
  3. A moderate improvement over the original Day of Reckoning.
User Score

Mixed or average reviews- based on 259 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7
  1. May 15, 2013
    WWE Day of Reckoning 2 is the best WWE game for the Nintendo GameCube. It has good graphics, good game play and story line. The create-a-superstar have the most extensive mode when compared to the other three WWE game on the GameCube. Full Review »
  2. Jun 27, 2011
    You would think the sequel to the excellent WWE: Day of Reckoning would be equally as good, but sadly this is not the case. While it has a bigger roster and a slightly better create-a-wrestler tool, it unfortunately has a wrecked submission system, annoying stamina meter, and horrible difficulty imbalances. If playing the highest difficulty in the first game was like driving a Ferrari, playing it in this game is like driving a Yugo; don't expect matches to have any give and take - your opponent will counter just about everything you attempt. Also, how hard would it be to have title belts in exhibition mode? Or AI opponents who fight each other in triple threat matches? Stick to Day of Reckoning 1 if you want a satisfying wrestling sim. Full Review »
  3. Apr 5, 2011
    This game could be incredible, but has several flaws of varying degrees of seriousness that cripple it. Despite having possibly the most robust create-a-wrestler systems in any wrestling game as well as the most extensive move list, this game is still hamstrung by flaws. The most obvious one is the new stamina system which, while not a deal breaker, is just unnecessary and annoying. The most rage-inducing flaw only appears in triple threat and fatal fourway matches against bots. They aren't triple threat or fatal fourway matches at all; they're two-on-one and three-on-one handicap matches. The bots almost never attack each other, will surround and gang-bang you, break up any grapple that you attempt, and will never stay down. The amount of frustration that will come from playing these matches on any difficulty above easy is astronomical, and is enough warrant a 0 rating. Avoid at all costs. Full Review »