• Publisher: THQ
  • Release Date: Aug 29, 2005
User Score

Mixed or average reviews- based on 262 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 15, 2013
    WWE Day of Reckoning 2 is the best WWE game for the Nintendo GameCube. It has good graphics, good game play and story line. The create-a-superstar have the most extensive mode when compared to the other three WWE game on the GameCube.
  2. Apr 5, 2011
    This game could be incredible, but has several flaws of varying degrees of seriousness that cripple it. Despite having possibly the most robust create-a-wrestler systems in any wrestling game as well as the most extensive move list, this game is still hamstrung by flaws. The most obvious one is the new stamina system which, while not a deal breaker, is just unnecessary and annoying. The most rage-inducing flaw only appears in triple threat and fatal fourway matches against bots. They aren't triple threat or fatal fourway matches at all; they're two-on-one and three-on-one handicap matches. The bots almost never attack each other, will surround and gang-bang you, break up any grapple that you attempt, and will never stay down. The amount of frustration that will come from playing these matches on any difficulty above easy is astronomical, and is enough warrant a 0 rating. Avoid at all costs. Expand
  3. Jun 27, 2011
    You would think the sequel to the excellent WWE: Day of Reckoning would be equally as good, but sadly this is not the case. While it has a bigger roster and a slightly better create-a-wrestler tool, it unfortunately has a wrecked submission system, annoying stamina meter, and horrible difficulty imbalances. If playing the highest difficulty in the first game was like driving a Ferrari, playing it in this game is like driving a Yugo; don't expect matches to have any give and take - your opponent will counter just about everything you attempt. Also, how hard would it be to have title belts in exhibition mode? Or AI opponents who fight each other in triple threat matches? Stick to Day of Reckoning 1 if you want a satisfying wrestling sim. Expand
  4. Nov 17, 2014
    This game was amazing. Graphics were advanced for their time and are even better than most SmackDown vs Raw games

    Brilliant story mode as well. The actual gameplay of the game is the best of any wrestling game so far, even better than No Mercy on the N64.
  5. Nov 14, 2014
    I am The Destroyer. I will break games, complain about the littlest detail, and tell you whether or not the game is worth buying. A lot of things to say here, but can't due to the 5000 character limit.

    After having to review two other wrestling games for GameCube, a third times a charm. Despite the game not being perfect, Day of Reckoning 2 makes the cut. Don't even bother going to the
    original Day of Reckoning -- this is where the action's at!

    1. Story
    The story continues 11 months after the original Day of Reckoning game (Raw brand) where the World Heavyweight Championship gets vacated. Things happen, but can't say what those "things" are due to spoiler-free review, so let's just say you wind up wrestling your way towards the goal of getting "your" championship back. Day of Reckoning 2 comes with a bada$$ intro to top. For once, a story in a sports game is well-written, and well all know that sports games aren't renown for story-telling, and having romance in Day of Reckoning 2 makes it all the more skeptical. But this will turn out quite well. Finally, you feel involved because you get to make your own decisions in the story that affect the type of matches you play, even if it's only for one or two of them.

    2. Graphics and Visuals
    The graphics are amazing in this game, and finally Nintendo has facial expressions. But In terms of wrestling moves, not much that has improved. It's still the same animations from the previous games all copied & pasted over.

    3. Gameplay
    Gameplay refers to combat & matches, and customization. Put it all together and it's average.

    In some situations, it doesn't feel like you're playing a different game. But you know it's a different game because you can kick out of a pinfall with a low durability stat and a red body part! The main focus of this game is momentum or spirit meter over damage. Yep, that's right! As long as your meter is yellow, orange, or red, and you're a decent A-button tapper, you cannot be pinned! You can still lose to submission moves though. So the combat follows a system that slug-fest dummies aren't going to appreciate. Now here's the fault: the longer a match goes on, the faster you and your opponent will gain momentum. At a certain point, gaining a red meter will be a cakewalk for both sides, causing the match to go on forever without submission moves! This will be very frustrating for PvP matches. There's also a stamina system present in the game, which you have to constantly keep track of as you're doing moves, because if that ever hits 0, you are gonna be ****** so hard. At 0 stamina, you will constantly pause and not be able to do anything, and defending yourself becomes much more difficult.

    The amount of customization options in this game looks impressive, but is actually a nightmare! You will constantly go through a loading screen any time you want to modify a single piece of equipment on your created superstar. Customizations that should only be about 5 minutes will wind up being 30 minutes, which is completely unfair.

    4. Soundtrack
    Hats off to the soundtrack of this game, even if it can be a bit tiring for some people. These tunes fit decently for a video game atmosphere to the point where they don't feel repetitive.

    5. Bugs & Glitches
    The AI tagetting system in this game during Triple Threat and Fatal-4 Way matches is broken. All AI's for some unknown reason, will stop whatever they're doing, and immediately attack player 1. And this will happen every match where 3 to 4 superstars are present. Oddly enough, it won't do this when a second player is present. The AI targeting will magically work during 2-player games.

    6. Personal Enjoyment
    How hard is it for wrestling companies to play-test their games? For crying out loud! Following the logic of "You gotta get this game out NOW!" doesn't work well for rating! Any gaming company reading this: don't do this to your fans! The PS3 era is a perfect example of why games should never be released pre-maturely. Nobody will wanna buy your ****ing games if you keep delivering terrible products. Day of Reckoning 2 feels unfinished because of the crappy AI targeting, cookie-cut animations, and broken momentum system.

    8. Overall Verdict
    Fans might have expected more from this console era, but least it was given a valid attempt. Despite the issues, the game does hold up, it does have replay value, it does have a worthwhile story, and the wrestling is arguably passable. Verdict is a 7 out of 10. For Nintendo GameCube, this is as good as wrestling is gonna get.

Generally favorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 26 out of 36
  2. Negative: 1 out of 36
  1. All in all, what Day of Reckoning 2 presents to us is a few tweaks to the original Day of Reckoning - some good, most bad.
  2. If you're only a casual wrasslin' fan, is it worth checking out? Eh. Sorta. [Oct 2005, p.138]
  3. Slightly better than last year's game, but it's still nothing special. [Oct 2005, p.119]