• Publisher: THQ
  • Release Date: Aug 30, 2004
Metascore
79

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 39 out of 47
  2. Negative: 0 out of 47
  1. There really is a good, solid wrestling simulation under all the brashness of the WWE. Finally the GameCube gets something to properly rival the "Smackdowns" on the PS2.
  2. This game can last forever just as long as you can recruit some friends.
  3. Further refines the grappling engine that Yukes has been using for its gamecube titles, and along the way, offers the best grappling experience you can get -- at least for the time being.
  4. 90
    The game's controls are comfortable, but newbies shouldn't be deterred: Reckoning features an extensive tutorial mode that runs through the moves, from the most basic to complex holds and attacks. [Nov 2004, p.110]
  5. The meat of the game is always in multiplayer, and Yuke's and THQ have handled that with finesse.
  6. Speaking of control, Yuke's has finely tuned the game's engine in order to create a faster, smoother, and richer gameplay experience... Simply the best WWE title on the Nintendo GameCube to date.
  7. Day of Reckoning's focus upon the dreamers and wannabes that are fighting day in and out at house shows is a creative spin for a wrestling game, one that will appeal to a number of wrestling fans whose ultimate dream is to be on that stage themselves.
  8. With a wonderful Create-a-Superstar mode, a good Story Mode, solid gameplay, and most of the other features found in recent wrestling games, WWE Day of Reckoning should be judged favorably with all other WWE games.
  9. The game itself still has a great blending of wresting and "sports entertainment" so if you won't that signature WWE feel you won't be disappointed. Flaws and all, this is THE best wrestler for GameCube, bar none.
  10. If they spent less time on the bad ideas and more on time stuff that WWE and GameCube fans have been begging for, this game could have been much, much better than it is.
  11. Easily the best wrestling game to grace a GameCube, the visuals are nice, the animations are slick, there's little to no clipping (amazing!), and it has enough depth for even the hardest core wrestling nut.
  12. 85
    Playing a Royal Rumble match with three friends just never gets old.
  13. It would have been nice to have an indicator on screen somewhere to let you know how good or bad you're doing; or if you even accomplished the goal of the match while it is in progress.
  14. 83
    Far and away the best wrestling game available for Nintendo's console. If you can live without a handful of Superstars, Divas and Legends, you're going to have a lot of fun bringing the pain to the opponents that are in the game.
  15. The definitive wresting title for the GameCube. [Oct 2004, p.137]
  16. This is certainly the best you've ever had if you only own a Cube, and whilst not an excuse for others to rush out and buy one I think it does stack up quite well against better-known efforts in the genre.
  17. Gameplay-wise, this is the closest I've played to "No Mercy" with enough new additions to make the matches more interesting. The story mode, the bread and butter for single player, is very good, although the lack of a branching story line does bring it down.
  18. Featuring great graphics, a more-than-solid gameplay engine, and finally a story mode worth playing through, Day of Reckoning is truly the first great WWE game on the GameCube.
  19. Graphically, I feel that Day Of Reckoning runs a little too fast a times. Wrestlers fly across the ring at the speed of light and when pulling off an Irish Whip on your opponent it is far too easy to completely miss them as they bounce off the ropes and come back across the ring towards you, simply because your move is so difficult to time.
  20. A great wrestling game, no doubt. The engine is solid and leans even more towards a simulation game like No Mercy than an arcade game like SmackDown and is a great alternative if you don't like that franchise. The graphics are downright incredible.
  21. A huge step ahead of last year's version with a solid Story Mode, great graphics, and plenty of game modes to choose from.
  22. Button mashing for newbies, individual moves for the pros. WWE Day of Reckoning has something for everyone, regardless of your wrestling preference.
  23. A more forgiving countering and less button mashing intensive game engine would have been preferable, but what's there is pretty solid.
  24. Production values have also improved, with graphics and sounds like those of WWE TV, though dialogue is not voiced. [Nov 2004, p.130]
  25. Matches are varied and plentiful. Choose from Tag Team, Fatal 4 Way, Hell in a Cell and Bra & Panties - to name a few. The blood will flow and the girls will show.
  26. 80
    "SmackDown" still has the superior career mode and looks a bit better for its capabilities, but Day of Reckoning owns in terms of gameplay and multiplayer. Just don't ask if it beats out my old favorite, "WWF No Mercy" on N64; that's just too close to call.
  27. It's an impressive title that champions quality and heart over quantity, mainly because there was no other choice.
  28. When you set aside the horrible audio and the poor graphics a pretty good wrestling game lies beneath.
  29. Day of Reckoning is an absolutely crucial addition to the games collection of any fan of WWE.
  30. Verbose cut scenes threaten to stall the mayhem, but two elements save the day: playable legends like Andre the Giant and "bra & panties" matches featuring such divas as Stacy Keibler and Trish Stratus. A little thong goes a long way.
User Score
9.3

Universal acclaim- based on 77 Ratings

User score distribution:
  1. Positive: 20 out of 21
  2. Mixed: 0 out of 21
  3. Negative: 1 out of 21
  1. Nov 9, 2014
    4
    I am The Destroyer. I will break games, complain about the littlest detail, and tell you whether or not the game is worth buying. A lot of things to say here, but can't due to the 5000 character limit.

    The user score has been trolled -- not by me, but by others. The evidence is by clicking on the other reviewers profiles (which you can't by the way). Amazing how fake accounts can really shine a rating! Anyway, I'm not here to talk about that. I'm here to talk about WWE Day of Reckoning! And wow, it's an epic trash dump! Epic because you know you wanna see it, and it's cool at first. But then it begins to ruin itself after 10 hours of gameplay.

    1. Story
    The story looks beautiful. But does it stay that way? **** no! It opens up with you having to create your character, because the game won't let you take a pre-made superstar into the story. You start off in the jobbers league, off television, doing dark matches, and gradually working your way up until you are promoted enough for some airtime. Now that sounds cool! But after you get halfway through the story, you'll begin to notice that the story given doesn't really involve you at all. It's just one big giant gauntlet of matches with an objective every now and then, sugar-coated by a pitiful story and unnecessary cut-scenes. The game's roster is so small that you wind up wrestling the same guy 5 times, sometimes 3 times in a row. Your character doesn't grow any testicles until near the end -- which you'll have to play the entire story to understand what that means. You make only one decision in this story, and that's it.
    Now the story itself does contain elements that will make you wanna keep playing. You'll be hung in suspense many times, and will wanna find out what happens next week. However, for reasons stated above, the replay value is greatly penalized. Criticism has been earned.

    2. Graphics and Visuals
    The graphics, though not at their best for 2004, are still pretty good. The animations of all moves are amazing to watch. And the visuals after a weapon breaks will be unsuspecting.

    3. Gameplay
    Gameplay refers to combat & matches, and customization. Put it all together and it's below average!

    -Combat-
    The wrestling's Quick Grapple and Strong Grapple moves deserves phrase because it opens up many combing possibilities. The high-flying moves are decent, as well as the running, and turnbuckle moves. You are given a lot of variety for beating down your opponent. Despite this; the wrestling is unbalanced, and feels like it's missing elements that should be there. For example; once you receive enough damage it will take forever to stand up! Second, the longer a match plays out, the faster everyone's finisher meter will fill, making the charisma stat somewhat pointless. Third, submissions and hold moves drain your opponents momentum meter much faster than any other move, making them an ideal choice over all others during singles matches. It feels like a step backwards overall in gameplay.

    -Customization-
    A lot of customization here for creating your character -- which is a good thing considering it makes you do that before you can enter story mode. Because of the variety, it won't feel like a chore creating characters. Pretty sad that this is the best part of the game.

    4. Soundtrack
    The music is great, but the way it's introduced won't be! You're listening to the same songs over & over again, songs that are normally played at a rock concert. THQ thinks this is cool, but it's not! After enough time has passed, you'll get sick of the tracks, and turn off music completely.

    5. Personal Enjoyment
    So many pointless things exist in this game to piss you off. Like why is there a referee in the cage with you during a Steel Cage match when Pinfall and Submission is disabled? Why does the referee attack you using Stone Cold Steve Austin's moveset when DQ is turned off? What's the point in Bra & Panties matches when it plays no role in anything? Why do Smackdown superstars exist in the Raw storyline? Why can you set up objects on the turnbuckle but you can't actually throw your opponent through said object? Why can't you use the steel cage as a weapon during a Steel Cage match? Why does the Royal Rumble match instantly end if all players have been eliminated? Why are there no backstage brawls during gameplay at all? Why can't pinfalls & submissions count anywhere during a Hell in a Cell match? And why do submission finishers do a ridiculous amount of damage compared to all other finishers? All of these things DON'T MAKE SENSE!

    6. Overall Verdict
    Wrestling fans should just move on and not bother with this game, however I can't say that it's a bad game because it does some things right, despite doing many other things wrong. The verdict is a 4 out of 10.
    Full Review »
  2. Jul 21, 2014
    8
    Jugué esto cuando seguía con devoción la wwe y quedé alucinado. Lo jugué mucho tiempo, realmente era un juego divertido y duradero, mejor que los actuales juegos de la wwe sin duda. Full Review »
  3. May 16, 2013
    9
    WWE Day of Reckoning is a good game for the Nintendo GameCube. It has good graphics, story and controls. The momentum shift is a good addition to the controls. Full Review »