• Publisher: Konami
  • Release Date: Nov 4, 2003
User Score
6.9

Mixed or average reviews- based on 38 Ratings

User score distribution:
  1. Positive: 25 out of 38
  2. Negative: 9 out of 38

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  1. Aug 18, 2012
    7
    It was very strange to play a yugioh game without the actual cards, but it was different, and the enjoyment I got out of it lasted hours on end, the story wasn't too bad either, and the graphics were really good for a 2003 game.
  2. Jan 3, 2014
    5
    It was a weird thing for Konami to release a Yugioh RTS. The game itself is odd. Whenever a character engages another they battle with 3 monsters on each side. The monsters have damage points to inflict when attacking (ATK) and the monsters being attack have an amount life points before they die. Each player takes turns but not in a specific order. Whenever all enemy players are eliminated you win. For Yugioh fans this is an odd, and for RTS players the game s ironic. I can best say this game is for the big Yugioh fans, RTS gamers looking for a different perspective, or if you wana buy the game new for the 3 cards the game comes with. Overall as a licensed game it did a fine job, but really isn't an RTS game. Expand
  3. Nov 5, 2013
    0
    An absolute bore of a game. A ploddingly slow ripoff of Shining Force with characters from an anime no one likes. It's not even worth owning for a Gamecube collector. I wouldn't recommend this game even as a waterboarding implement. I think the Geneva Accords have a rule against using it. 0/10
Metascore
44

Generally unfavorable reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 0 out of 15
  2. Negative: 10 out of 15
  1. Its technical shortcomings are easy to ignore and once you grasp the unique gameplay, it turns out to be quite a lot of fun. Definitely recommended for fans, they're sure to have a ball.
  2. Even with relatively few RPGs on the GameCube, Falsebound Kingdom's relatively simple approach isn't that captivating - unless you're a Yu-Gi-Oh fan who is a newbie to the RPG genre. [Jan 2004, p.141]
  3. 60
    All of the elements were there to make this an addictive and challenging title. Instead, it's a slow-paced and confusing jumble.