ZooCube GameCube

  • Publisher: Acclaim
  • Release Date: May 5, 2002

Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 3 out of 15
  2. Negative: 1 out of 15
Buy On
  1. Game Informer
    Everything a puzzle game should be: simple, fast, hard, fun, addictive, and serviceably pretty. [August 2002, p.82]
  2. 81
    Fun and addictive, but the multiplayer mode displays so small that it limits the amount of gamers that can enjoy it.
  3. Zoo Cube won't convert or especially appeal to those who aren't already puzzle-game fanatics...but if you are a puzzle "animal," then this is truly something you haven't seen before, and it is strangely addictive.
  4. This game truly helps to innovate a seemly dead genre, by bringing it into 3D while retaining the fun of the 2D games.
  5. ZooCube requires quick thinking and patience, and those who are up to the challenge will derive quite a bit of satisfaction from this solid new effort.
  6. An old-fashioned frantic high concept videogame that, like Wetrix, takes the baton offered by Tetris and runs with it in a weird new direction. [NGC]
  7. It still uses falling pieces but the whole 3D angle is a refreshing change of pace.
  8. The actual gameplay lends itself far more to a handheld format and for that reason alone, if you actually own a Gameboy Advance, you're probably better going for that version.
  9. The organization-heavy gameplay and the delightful animal theme are its two most outstanding areas.
  10. We'd recommend getting the GBA version instead.
  11. There may be some people in this world who revel in this degree of complexity, but the rest of us mere mortals may wish for something a little less taxing.
  12. I applaud the creators of Zoocube for not doing a me-too cookie cutter clone puzzle game. It's a neat concept and with a bit more polish it could have been the breakout they were hoping for.
  13. Nintendo Power
    The challenge level of the match-'em-up Garanimals game play is more akin to a petting zoo than a jungle. [July 2002, p.149]
  14. 53
    It advertises itself to be addictive, but its 3D design seems more of a novelty than anything else.
  15. While the lack of strategic depth and animal-centric theme might have made this a good candidate for younger gamers, an under-developed audio/visual presentation will probably lose their attention quickly.

Awards & Rankings

#70 Most Discussed GameCube Game of 2002
#10 Most Shared GameCube Game of 2002
User Score

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Michael
    Jan 7, 2005
    Challenging and fun, but also surprisingly simple.
  2. RyanM.
    May 27, 2004
    A mediocre puzzle game. To enjoy the scrolling madness of this game, you must be a puzzle fan. This will not bring newcomers to the genre.
  3. MikEPaynE
    Jun 27, 2002
    [Anonymous] is the worst person i have ever heard of in my life!