Feb 2, 2014The plot of this quickplay roguelike is simple; you're hacking into a computer system; you can 'siphon' the resources available, and in the process pick up additional ammunition and spells, or score. But doing so alerts the system to your presence and enemies, of four different types appear. Which you might be able to deal with, with your spells. Or maybe not. Eventually you die; this is a roguelike, after all; and you start again from the beginning. Or you make it through eight levels, and get the chance to play again.
I think this is the finest roguelike that has yet been created on iOS. For one thing, it uses the platform well; with small maps, short games, and a swipe to both move and fire. But nevertheless, the depth is considerable. Everything's balanced, many different approaches can work. But normally won't. You start with a few spells ('programs') enabled, enough to learn the game. Each time you beat the game, another is unlocked. That gives you more scope to design strategies, but also makes the game more complex.
Once you've beaten the game a few times, you start to notice that the real fun comes in 'streaks'; getting through the 8 levels more than once in a row.
It's likely to be a game that polarises people -- it's unashamedly difficult to start playing, with a deliberately obscure tutorial. The graphics are absolutely clear but also absolutely basic. It features glorious, roguelike permadeath. It's 'expensive'; though I've spent a lot more money than this on many less good games.
So. If you value design over flashy graphics, and like games where you need to think, 868-HACK is just about the best of those for ages.… Expand