A Clever Warrior Image
Metascore
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  • Summary: You play the role of a young knight Sir Lamorak, who seeks adventure-- as well as fame, fortune, and the attention of the fair maidens inthe local village -- by proving there is no such thing as ghosts in thelong abandoned Egremont Castle near the Forest of Ulpha.As Sir Lamorak arrives at the old moss-covered castle, he starts to feeluneasy as though a thousand eyes are watching him approach the main entrance. After jumping down from his trusty steed, Buttercup, his horse turns, snorts, and bolts back to towm, leaving our brave Sir Lamorak all alone. With nothing but the wind pushing against him, Sir Lamorak is blown(or sucked maybe) into the large wooden castle doors as they open with a loud creak as the rusty hinges give way to years of lack of use.Slowly, Sir Lamorak moves forward into the main entrance of the castle and peers into the darkness before him. He sees nothing, but can hear the wind moaning through the castle and the dripping of water in the distance. Suddenly a large gust of wind rips through the hallway with a howl, the main doors behind him slam shut and Sir Lamorak jumps forward in panic. He turns and runs to the door grabbing and pulling on the handles, but it will not open. He is trapped.Standing in the darkness, wondering why on earth he decided to visit this place, Sir Lamorak hears an evil voice through the darkness:"Only those who can cast the Spell of Release are allowed to leave this place, else you are here with us forever.... mwahahahahaha!"Shaking with fear, Sir Lamorak is now standing in a dark castle and has absolutely no idea what the Spell of Release is, where it can be found, or who the evil voice belonged to. One thing, however, was certain...he was not alone.You must now find the spell of release in the castle and escape through the main entrance. Running around though is hard work so you need to manage your energy carefully or you are destined to spend eternity in the Egremont Castle. Expand
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