Animal Crossing: Pocket Camp is a great mobile version of the popular simulation game. I was afraid that Nintendo may ruin Animal Crossing on iOS (Super Mario Run didn't do that great after the initial launch), but Pocket Camp is fantastic for what it is — a mobile version of a fun simulation game. It may be a watered down version of previous games, but there's still plenty to do and collect in Pocket Camp.
Some might think Animal Crossing: Pocket Camp is a predatory app for iOS and Android devices, but if you have the patience to keep coming back, you won't have to invest real money in the game. Besides, it's a charming and beautiful adventure for you to take anywhere.
Отличная игра! Мне она понравилась,
В игре очень мало доната и прочих микро транзакций. Для тех кто не играл в игру, в ней вы должны строить и развивать свой лагерь.
This new entry does certainly offer a good Animal Crossing experience despite its limitations. The main issue is that the relationships have not much interest as they all say almost the same things everyday. Buy the craft methods and leveling system are pretty interesting for the future of the franchise.
Animal Crossing: Pocket Camp is a fun and cute game for everyone willing to either pay up or be patient. Expecting this game to give you more than a decorating sim is simply a mistake.
Pocket Camp is worse than main renditions of Animal Crossing in every aspect. Nintendo took a great franchise and taught it nasty mobile habits. [01/2018, p.51]
This is a great mobile game!
It's charming, addictive and just adorable.
The customization system has improved alot! It's super easy to edit your camp.
If you have played an animal crossing game before, you know that it's kind of difficult to edit your house. Here they have fixed everything.
Графика приятна, особенно для мобилок. Сюжет типичен для серии AC. В игре достаточно сильно проявляется донат, ведь есть задания которые требуют определённую мебель, которая получается только донатом.
Как иронично, что игра при старте пишет, что она "free-to-start", а не "free-to-play".
Игра затягивает своей простатой, но в то же время может быстро наскучить.
It is fun for a while but gets very boring after you fill your camp with characters. Around LV 50 you will have nothing to do anymore.
But a lot can be forgotten because it is a free mobile game. There isn’t much to explore but no duh it is for a phone they can’t have a lot. They also have many more characters feature than I expected and due to the mobile format there are events that routinely give out new furniture and clothing to collect.
Ain’t it sad I’m giving the mobile FTP PTW version of the game a better score than the newest entry to the series?
In Tom Nook's latest money making scheme, you are forced to pay real life money in order to have fun. Which is also true about the other games, since you have buy the game, but since this one is a mobile game it's bad.
The differences are subtle and sinister in nature, but this isn't the Animal Crossing you know and love -- it's FarmVille wearing a cuddly animal friend skin to mask its avaricious intents. There's no world generation, no actual player interaction, no unique animal populations, no creative outlets for town tunes or clothing; instead there are a series of resource harvesting zones with regenerative timers to deliver things to animals (for which you have limited storage space; expandable with premium currency) to earn materials to craft furniture (and wait for that to be built, or remove the wait with premium currency) to impress other animals and get them to move in. Your one and only creative outlet is furniture arrangement. You can trade resources with friends, but only by offloading things you don't want into market stalls; you can't post or field specific resource requests. K.K. Slider makes his appearance as a limited-availability talking prop obtained for $12.50 of premium currency, with all of 3 lines of dialogue and no music to play for you. There's even the classic "pester 5 friends to access the premium zone" system (or just pay premium currency for every visit).
Animal Crossing was never about powergaming so it's hard to look at all the wait timers and say they ruin everything on their own, but once you strip out the random generation, exploration, and creativity aspects and constantly needle players about how their lives can be improved by just paying more money (even in the incidental dialogue of the animal characters), you've corrupted what was once an enjoyable unwinding activity into something far more hypocritical and transparently capitalistic in nature.
TL;DR: It's literally FarmVille with an Animal Crossing skin. AND NOW LOOTBOXES!
SummaryWelcome to Animal Crossing: Pocket Camp. Step out of your busy life and into a relaxed camping atmosphere full of animal friends and the splendour of nature. Upon your arrival at your destination, you're named the manager of the campsite. Don't worry, though, it's a simple job.
All you need to do is choose whatever furniture, tent or am...