Archetype iOS

  • Publisher: Villain
  • Release Date: Jul 1, 2010

Generally favorable reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 6 out of 12
  2. Negative: 0 out of 12
  1. Jan 27, 2011
    Archetype feels just incomplete. What is here is fun, albeit very generic, but there just isn't much here.
  2. Jan 27, 2011
    On one hand: good controls and decent match-making. On the other: boring levels and some connection issues.
  3. Jan 27, 2011
    Given the technical quality and the excellent matchmaking, Archetype is definitely worth a try for all FPS fans out there. The controls are great, the action is fluid and there is a good number of well-balanced weapons. The matches via Wi-Fi work very well and we experienced very few latency problems. Unfortunately, you can only play team deathmatch on five maps, so the game becomes repetitive very soon.
  4. Jan 27, 2011
    Archetype is a great-looking and fun shooter, but it has improvements to make before becoming the essential iPhone shooter.
  5. Jan 27, 2011
    There are far better shooters on iTunes than this, at the end of the day. They may be more expensive, and they may have dodgy business models, but they're simply better.
  6. Jan 27, 2011
    Once you strip down the game to its bare core and reveal it in its true form, you get a relatively smooth online FPS with one gameplay mode. Poor animations add to the list along with the fact that replay value is limited, making for quite mediocre online play.

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