Metascore
63

Mixed or average reviews - based on 6 Critics What's this?

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  • Summary: Catball rolls across eccentric landscapes (like a wrinkly pug or toothy t-rex), eating treats to grow bigger, and growing bigger to eat even more. Catball must grow quickly to ward off the evil advances of Dogwall and eventually eat it all. The game uses an intuitive two-touch control scheme to zip, float and fly around the worlds. Catball and his trippy surroundings pop off the screen, each hand drawn by Philadelphia graffiti artist NoseGo. Expand
Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. Apr 18, 2012
    80
    While Catball Eats It All won't appeal to everyone and does have some control issues, it's easy to overlook these flaws as the app costs only $0.99 and universally runs on all iOS device types.
  2. Dec 11, 2011
    70
    The developers promise us new levels in the future (called "Courses, heh), and I have to say I am looking forward to the chance to spend more time with this unique title.
  3. Feb 1, 2012
    70
    One of those games that's certainly very interesting, but I don't necessarily think it is all that entertaining as a game. The weirdness will wear off at some point, and unlike Katamari Damacy, the core gameplay mechanics don't lead to anything that's fun to play down the line.
  4. Dec 1, 2011
    60
    Cute, twisted and somewhat entertaining, Catball's worth a look.
  5. 50
    It's a shame to see such a visually stunning game marred by poor execution.
  6. Dec 21, 2011
    50
    Visually speaking, Catball Eats it All is an interesting mashup of surreal and expressionist art styles. Unfortunately, the all-important gameplay doesn't do the graphics justice.