Catch The Candy Image
Metascore
67

Mixed or average reviews - based on 7 Critics What's this?

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  • Summary: Help a hungry little fuzzy creature as he uses his extendible grappling tongue to hunt down his candy.But it’s not so easy to reach, as he’s not able to move around on his own.He’ll have to use his tongue to latch onto objects in each of the game’s 53 stages, to getHelp a hungry little fuzzy creature as he uses his extendible grappling tongue to hunt down his candy.But it’s not so easy to reach, as he’s not able to move around on his own.He’ll have to use his tongue to latch onto objects in each of the game’s 53 stages, to get close enough to the candy to draw it to him.-------------FEATURES:- Sweet and delightful- Cartoon Graphics- Easy to play, hard to master- 53 levels with progressive difficulty- Game Center- OpenFeint Expand
Score distribution:
  1. Positive: 3 out of 7
  2. Negative: 0 out of 7
  1. Jun 1, 2011
    80
    There are frustrating levels – you try climbing over a sheer wall using only your arm – but most of the current levels are great. Some are even delightful.
  2. May 12, 2011
    80
    With its charming hand-drawn art style, simplified gameplay, and physics-based puzzles, Catch The Candy is a sweet and relaxing treat that's tuned toward younger gamers.
  3. May 16, 2011
    75
    Catch The Candy isn't a groundbreaking puzzle game, but it contains a fun, simple premise put to good use.
  4. May 16, 2011
    70
    Catch the Candy has fun elements to it, but the awkwardness of the grappling hook mechanic with movement along flat ground and the lack of content makes it suffer a bit.
  5. May 23, 2011
    60
    It hits all the right notes, but Catch The Candy is a pretty average puzzler.
  6. May 16, 2011
    60
    Catch the Candy is an interesting distraction, but beyond a handful of physics scenarios it fails to remain more than an interesting waste of time.
  7. May 12, 2011
    50
    Catch the Candy often fails to hit the mark even when it comes to the most basic elements of level design, and the game as a whole feels like a something of a rush job – a concept that was far too plain to begin with, shackled by a series of equally tepid stages that do nothing to paper over its already sizeable cracks.