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Doublemill for iPad Image
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  • Summary: ** Doublemill for your Mac is out! Check it out: http://goo.gl/pC3El **

    The famous Nine Men's Morris game for your iPad! Doublemill features 2 sound enabled modes: ? Player vs. Player ? Player vs. Gizmo You can buy additional Gizmo leves and customizable player names through
    ** Doublemill for your Mac is out! Check it out: http://goo.gl/pC3El **

    The famous Nine Men's Morris game for your iPad!

    Doublemill features 2 sound enabled modes:

    ? Player vs. Player

    ? Player vs. Gizmo

    You can buy additional Gizmo leves and customizable player names through In-App Purchases.

    Doublemill plays according to the traditional Nine Mens Morris rules.

    ? Rules of play

    Each player has nine stones, or "men", which move among the board's twenty-four intersections. The object of the game is to leave the opposing player with fewer than three stones or, as in checkers, no legal moves.

    ? Placing the stones

    The board at the beginning of the game, before any stones have been placed.

    The game begins with an empty board. Players take turns placing their stones on empty intersections. If a player is able to form a row of three stones along one of the board's lines, he has a "mill" and may remove one of his opponent's stones from the board; removed stones may not be placed again.

    Players cannot remove a stone from a formed mill. Once all eighteen stones have been placed, players take turns moving.

    ? Moving the stones

    To move, a player slides one of his stones along a board line to an empty adjacent intersection. If he cannot do so, he has lost the game.

    As in the placement stage, a player who aligns three of his stones on a board line has a mill and may remove one of his opponent's stones. The removal of stones in mills is not possible.

    Any player reduced to two pieces is unable to remove any more opposing pieces and thus loses the game.

    ? Hopping

    Once a player is reduced to three pieces, his pieces may hop to any empty intersections, not only adjacent ones.
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