Duet is good—very good. It's not flawless, but neither does it expect you to be. This isn't an endless strive for a few more moments of perfection. The dance allows a few missteps, and doesn't it feel incredible when you get it just right?
This game is such an amazing experience. Level after level, you surprise yourself of what you are capable of doing. The simplicity of its concept and its difficulty increasing flawlessly make it one of the most addictive games I could play on iOS. And its soundtrack is just excellent.
Put on your speakers and get ready to get hours past without even noticing.
@Gid : a rage game ? Even last levels are still pretty easy. The most difficult ones took me maybe 20 tries. I passed a lot at the first try, and generally 2 or 3 tries were enough.
It is very simple game, and has amazing beats levels, and a lot more. One of my most favorite mobile games, It also gets pretty difficult at the end levels, and just full of fun nonstop.
Duet is a fantastic, brain-melting ditty of an iOS game. It's a hypnotic, "try, try again" love song that you just won't be able to bring yourself to feel hatred towards, despite the numerous splattered deaths that will tear at your heart. This is essential mobile gaming.
Duet Game is only for you if you like being a glutton for punishment, as the game doesn’t walk that fine balance between challenge, and enjoyment. Instead it loses the enjoyment along the way making it one to spin past.
For a very simple tablet interface game, Duet is surprisingly good. This is not a puzzle game, I wouldn't even call it a game for your reflexes, in later levels I found that it's more like a meditative experience where you rely on your inner instincts. You just let yourself immerse in the flow, listen to the fantastic electronic soundtrack, feel inspired, think about the game's narrator's one-liners before each level and test your abilities to the max. 7/10
I'm not sure what to say about this game really. I really want to like it, but its one pretty dismal flaw sets it back about 3 points, simply because it takes the meaning out of all of its good qualities. So much so, that I couldn't pull myself through the entire game. If I described this game in one word, it would be 'disposable'. Seriously, the money I have for iOS games is tight. Money is much better spent.
I'll start with the good points. I do like the soundtrack and design of this game. It has great variety and always maintains a sense of mystery, which goes very well with the narrative. I won't give away too much about that though.
In fact, I probably would have given this a 7 at least. It's just that this game is much harder than it should.
I would be tempted to even call this a rage game. I don't know why they made this so hard, but it was probably to pad out the gameplay. Looking at the length of the first few levels, you would probably say that this game would be finished in about 2-3 sessions. Nope. One week later and I still haven't finished it. As the levels go on, they start to feel much too lengthy, and it requires you to be pitch perfect throughout the level, as if you're slightly off avoiding one obstacle you'll crash into the next. In fact, there were so many times that I was stuck on one level, that I've pretty much forgotten the gist of what the narrative was about now. That's what I mean when I say it takes the meaning out of its good qualities. It's so hard that it makes you forget.
I would have given it a 7 or 8 without this flaw, but 8 for me means something I genuinely feel proud for because I somehow managed to spot it out of the rest of the crowd. But now it was between 5 or 6. But then, knowing that there are plenty of much better iOS games out there, as I said, there is one word I could use to describe this. 'Disposable'. That's what made it a 5 for me.
SummaryEnter a mesmerising trance of co-dependence in Duet -- a minimalist experience that will expand the limits of your perception and radial dexterity.