Forget-Me-Not Image
Metascore
85

Generally favorable reviews - based on 13 Critics What's this?

User Score
7.4

Mixed or average reviews- based on 5 Ratings

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  • Summary: Forget-Me-Not is a tiny little arcade game for one or two players. Mazes + monsters + shooting.
    You have to run around the infinite, ever changing corridors of the NEON DUNJUN, gathering flowers and shooting everything. ZAP!
    Grab the key to the next floor, and try not to let monsters
    Forget-Me-Not is a tiny little arcade game for one or two players. Mazes + monsters + shooting.
    You have to run around the infinite, ever changing corridors of the NEON DUNJUN, gathering flowers and shooting everything. ZAP!

    Grab the key to the next floor, and try not to let monsters take it off you. Once you've picked all the flowers, the doorway shall appear...

    An important skill you should learn: Grinding the walls. Grind for a bit to charge yourself up for super enemy squishing powers and boosted speed. Don't let your charge build too high though or... '`*# KABOOM! #*'`

    Collect the longest unbroken chains of flowers you can for lots of combo points. Also collect fruit. Heaps and heaps of it. You'll get an extra life for each 100 pieces you grab. It's good for you.

    Two player device sharing mode. Take a friend along to help and/or hinder you.

    Three game modes.

    .oO( Standard ) - Start from the start, travel as far in as you can.

    .oO( Survival ) - Same as standard but you only get one life. Make it count - you won't be given any more no matter how much fruit you collect..
    .oO( Shuffle ) - Oh no! Space/time has gone higgledy-piggledy. Play through levels in random order.

    Procedurally generated, screen-wrapping, destructible mazes. Tiny little pixelly graphics and zappy retro sound effects.
    Expand
Score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13
  1. Apr 7, 2011
    100
    Add a dash of Rogue, a large helping of Pac-Man, and you have the recipe for addictive arcade action.
  2. Apr 11, 2011
    100
    A 5-Dimple stunner that has earned a permanent place on our iDevices.
  3. Apr 27, 2011
    100
    Is Forget-Me-Not better than Pac-Man? I'm not sure I'd go that far. But it's one of the best iPhone games I've seen, and I enthusiastically recommend it.
  4. Mar 24, 2011
    90
    A retro game that combines classic Pac Man game mechanics with shooting... in a truly authentic old-school style.
  5. Apr 29, 2011
    80
    It's dripping with retro goodness but doesn't bank on nostalgia to provide a compelling experience. An all around excellent game.
  6. Apr 12, 2011
    80
    A great little retro arcade game – and I mean arcade in the truest sense. This feels like something that could have been made in the 1980′s and just recently unearthed. This is 'retraux' in incredibly fine form, and well worth checking out for fans of arcade games and fans of retro-styled games.
  7. Jul 11, 2011
    60
    As an experiment in making a genuine retro game, and as a tribute to a forgotten title of yore, Forget-Me-Not is brilliant. But as a 2011 release, even with rose-tinted spectacles firmly applied, it's much harder to recommend.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Aug 2, 2011
    9
    Few games take me by surprise. Chances are, the first hour or two of playing a game, especially a game of performance or skill, gives a goodFew games take me by surprise. Chances are, the first hour or two of playing a game, especially a game of performance or skill, gives a good indicator of what to expect from a game. Take Forget-me-not, a game that looks like a Pac-Man clone with the exception that you shoot lasers when moving - one might think that after an hour of gobbling pellets and dodging baddies, one would have a good sense of the entirety of the package. In this case, scratch that, as the perception of it being another Pac-Man clone threw me off the scent of Forget-me-not altogether. I was entirely ready to write this game off, a game that had received rather high Metacritic scores across the board. What were those guys thinking? Well, it turns out that once I forgot all about Pac-Man, Forget-me-not blossomed into a fantastic game of challenge, strategy, and adictively chasing the high score. Expand