- Publisher: Tin Man Games
- Release Date: Jun 7, 2010
Second in a series of newly imagined interactive fantasy gamebooks in which you, the reader, control the direction of the story! You do not need to have played any previous Gamebook Adventures titles in order to play this. Along with a realistic dice-based battle system to fight creatures, aSecond in a series of newly imagined interactive fantasy gamebooks in which you, the reader, control the direction of the story! You do not need to have played any previous Gamebook Adventures titles in order to play this. Along with a realistic dice-based battle system to fight creatures, a great story never before seen in print and beautiful artwork, The Siege of the Necromancer will give you many hours of gamebook adventuring!
"Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts."
Gamebook Adventures 2: The Siege of the Necromancer has the following features:
•Newly written fantasy adventure story containing magic, monsters and mystery. We are not simply a re-print of old gamebooks with each GA story lovingly crafted by experienced gamebook authors.
•Easy to use interface with classic page turning. As easy as reading a book!
•Dynamic page links that respond to your situation.
•New gamebook rules and battle system unique to Gamebook Adventures. Rules are accessible at any time during the adventure if you need to refresh yourself.
•Real-time 3D dice rolling with realistic physics. Shake the device like a dice shaker and watch the 3D dice bounce around the scene and off each other. Stop shaking and the dice will land giving you a result.
•Quick Dice feature for those who want to speed up dice rolls
•Easy to change fonts, font sizes, and paper type to set up the book the way you want it.
•Accessible character sheet at all times during reading which auto updates when you pick up an item, your stats change, or you gain valuable information to help in your quest.
•Use bookmarks to save your progress helping you get past tricky sections.
•Many paths to follow, with each revealing important story arcs. Lots of potential ways to complete the book and get the perfect ending.
•Achievements to collect throughout the book for those who wish to thoroughly explore all aspects of the story. MORE ACHIEVEMENTS THAN GA 1!
•Beautifully illustrated by Dan Maxwell. Once found, each illustration is framed and mounted on the achievements wall so they can be accessed full-screen! NEARLY TWICE AS MANY ILLUSTRATIONS THAN GA 1!
•Keep informed as the land of Orlandes grows. “Orlandes Uncovered” is a detailed history of the fantasy setting and will be updated at regular intervals giving you a rich and rewarding overall experience with the gamebooks. NEW UPDATE!
•Interactive world map which can be zoomed and scrolled. This will also be updated regularly as the details about the world unfold and expand.
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Choose You Own Adventure, Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
Available now - Gamebook Adventures 1: An Assassin in Orlandes
Coming July 2010 - Gamebook Adventures 3: Slaves of Rema!… Expand