Generally favorable reviews - based on 6 Critics What's this?

User Score

No user score yet- Awaiting 2 more ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Categorize the fantastic paper-animals before they flee the bestiary which contains them!
    Use the taxonomic cubes! Feed the brutes!

    Double Jungle's 'Gua-Le-Ni, or: The Horrendous Parade' is the first commercially-released casual video game whose development and tuning were guided by the
    analysis of its players' psychophysiological responses. Starting from very early builds, The Academy for Digital Entertainment at NHTV Breda University of Applied Science (The Netherlands) assisted the Italian development team of Double Jungle in obtaining a detailed insight into the psychophysiological (or biometric) effects that their casual action-puzzle videogame had on its target audience. In particular, our experiments correlated stress levels and the contraction of facial muscles with in-game performance in order to establish whether 'Gua-Le-Ni' offered the cognitive challenge, the learning curve, the duration and the enjoyment the designers had in mind for their product.

    Taxonomy has never been so much fun!
Score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Jan 18, 2012
    Thanxs to its biometric technology, Gua-Le-Ni Or: The Horrendous Parade is a compelling puzzle game, capable of adapting to your mood, whatever it is. What else to ask for?
  2. Dec 12, 2011
    A unique puzzle/memory game that turns players into taxonomists. Strange paper creatures waddle across the screen and must be properly categorized before they escape off the page.
  3. Jan 18, 2012
    Quotation forthcoming.
  4. Nov 29, 2011
    The joy of taxonomy may fade in time, but you'll always have the knowledge that you were the one to identify the humble Lob-hog-bit, and that's a memory that will last.
  5. Dec 17, 2011
    This is a very particular product: a puzzle with a new approach, an original way to create a game. At first it could be not that addictive, but when you understand the gameplay's mechanic, it will catch your attention for a long time.
  6. Jan 17, 2012
    Gua-Le-Ni's isn't like any game you've played before.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Dec 13, 2012
    Creative, innovative, fresh and challenging. I don't know what more I can ask of a video game. Splendid product. Sadly, the learning curve is pretty long and players will only begin to perform and utilize all of the game mechanics after an hour, an hour and a half of gameplay. Regardless, a straight ten for me. Expand