Universal acclaim - based on 27 Critics What's this?

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Generally favorable reviews- based on 84 Ratings

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  • Summary: You're going for a ride - from the creators of FRUIT NINJA! Suit up with a selection of the coolest jetpacks ever made and take to the skies as Barry Steakfries, the lovable hero on a one-way trip to adventure. Simple one-touch controls and immediately accessible gameplay support a huge amount of content including missions, level ups, achievements, jetpack upgrades, unlockables, coins and more. This is the most anticipated game yet from Australian developer Halfbrick. Expand
Score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. 100
    An exhaustingly fun game.
  2. Sep 1, 2011
    This is one of my favorite iOS games in recent memory, and one of the best endless games on the App Store. I cannot stress how highly I recommend this game, and I will keep playing it long after this review is finished.
  3. Sep 1, 2011
    One heck of a fun time, the type of experience that begs multiple plays. Before long, you'll invest multiple hours and die numerous times.
  4. Sep 1, 2011
    Halfbrick's most addictive game yet, surpassing the seminal Fruit Ninja. The semi-random (but still skill-based) jetpack gameplay is tuned to perfection. Joyride's bevy of extras give the jetpacking shenanigans an extra boost of purpose, keeping me coming back round after round.
  5. Nov 17, 2011
    All in all, this makes for a very entertaining game that will provide hours of enjoying, for people of all ages.
  6. Sep 1, 2011
    Between responsive controls, colorful sprites that are easy on the eyes, and a clever rewards system that will keep players coming back for more, Jetpack Joyride is comfortably the best in its class.
  7. Sep 16, 2011
    Quotation forthcoming.

See all 27 Critic Reviews

Score distribution:
  1. Positive: 24 out of 28
  2. Negative: 1 out of 28
  1. Dec 30, 2011
    One of the most addicting iOS "endless" games ever.
    It really is steal at 99c.
    Tons of replay value abound.
    Go download, just don't forget
    your battery'll gonna need it! Expand
  2. May 27, 2012
    This game is incredibly addictive, intuitive, and enjoyable! Another game starring Barry Steakfries, everyone's favorite bad-ass/monster slayer takes on a new role, stealin' jetpacks and high-fiving nerds. Best free game available on the app store. This game is for just about everyone, and Halfbrick studios delivers in another great iOS games. Expand
  3. Sep 17, 2011
    Addictive, fun, & easy to play, Jetpack Joyride has got to be one of the best iOS apps of the year. It has rich graphics, a cool sound and a nice RPG element that blends in nicely with the game. Overall, the game is a great expirence for gamers and iPhone users. Expand
  4. Aug 14, 2012
    Jetpack Joyride may be one of the best app available. It's just a perfect game for your iPhone or iPad. And now It's free! You will be addicted from this game, because of It's addictive gameplay and level up. 90 out of 100 Expand
  5. Jul 11, 2014
    Just when i was losing all faith in mobile device games filled with ever-present plague called micro transactions, I came across Jetpack Joyride and my faith has been restored. Extremely simple to control (all one button), yet quite challenging and very addictive and fun. When i reached level 15 with all mission accomplished and got the badge, I kinda lost motivation to start again, but even for those couple hours, it's worth it as the btw title on mobile devices, especially since it's free to download. 8/10 Expand
  6. Jun 20, 2012
    Jetpack Joyride is another great IOS game, that is really addictive and fun. I can clearly say, Halfbrick made It again. With great mechanics, great gameplay and cool objectives, this game is one of the best apps available in IOS. Expand
  7. Sep 7, 2011
    I got this game because I saw that the rating was quite astronomical on Metacritic. I also got it because I liked fruit ninja. In Jetpack Joyride you are basically going as far as you can through one extremely long level (ala Tiny Wings). Like Tiny Wings, there is not really a goal to the game beyond going as far as you can. This concept works extremely well in Tiny Wings, because Tiny Wings central mechanism is a developable skill. You can feel yourself improve over time, and therefore a "goal-less" system still feels rewarding.

    In JJ however, this is not the case. After many many plays you don't feel as though you've really gotten any better at the game. This is because your deaths are basically random, and not a true measure of your skill at the game. You will be flying along when randomly an "electro-wirery-killing-thing" (the main obstacle in the game), will appear on the side of the screen you are on. A lot of the time you are in a position where there it is not even actually POSSIBLE to get out of the way, regardless of your response time / skill level. This makes your death feel inevitable, and random.

    When you are done a level, you get to play a slot machine for various bonuses using tokens that appear randomly during the level. I find this rather ironic, as it is quite metaphorical of the actual game play itself. This whole app is just a big slot machine.

    What's worse, is that the upgrades are mostly completely USELESS, literally. Only about 5 of them actually do anything (the vehicle magnets), and they only improve your ability to score coins, and do not effect your ability to perform in any way. This is actually reminiscent of Tiny Wings' system, as TW just upgrades your points multipliers instead of upgrades. This upgrading philosophy keeps the game a "pure skill" game, meaning that the high scores are in no way effected by upgrades. The fundamental difference is that TW's skill ceiling is much much much higher than JJ's . Since the game is NOT a pure skill game, the developers should have included **** of awesome upgrades that allow you to get better and better and go farther and farther. What a wasted opportunity. To be clear, I have nothing against random games Peggle is one of my favorite casual games of all time. But Peggle doesn't pretend to be a skill based game. JJ does.

    There are also consumables, that are astronomically expensive... one of which could be initially conceived as useful, which is the "second chance" consumable which allows you to . However going as far as you can in the game doesn't actually feel like the goal of the game. The goal of the game feels like scoring as many coins as possible. So, if the goal is scoring as many coins as possible, why would I spend 5000 coins on something that will allow me to continue through one of my random deaths? It's completely, and utterly stupid. One of the other upgrades is a "750m head start", but again this goes under the assumption that I feel like the goal of the game is to go as far as I can, which isn't the case.

    The only place this game hits, and hits hard, is the aesthetics. It's Metal Slug-esc veneer is gorgeous, the coins and sounds are so cute you just wanna eat them. The skin of this game masks an other wise completely pointless, goalless, random, skill-less system, pretending to be the opposite.

    I'm actually dumbfounded by the positive reviews this game has received. It's clear that the critics of the game app market don't have much gaming experience. For a skill based "go as far as you can" game, play Tiny Wings. For a random "go as far as you can" game, play Flight by Armor games. This game fails on all fronts, but sure does look pretty.

See all 28 User Reviews

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