KeroBlaster Image
Metascore
86

Generally favorable reviews - based on 8 Critics What's this?

User Score
5.4

Mixed or average reviews- based on 9 Ratings

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  • Summary: A classically-styled 2D side scrolling action game packed with adventure.

    You are a bipedal frog and a master of the Custodial Sciences, charged with the unenviable task of ridding your company's teleporters of strange black creatures.

    Fight for your life through a menagerie of unique
    monsters while getting your hands on exciting new tools of the trade. Expand
Score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. May 21, 2014
    100
    KeroBlaster's compelling retro-style graphics, sharp controls, intense shooting action, and charming character designs make it one of the best action games on mobile.
  2. May 12, 2014
    100
    So, no, Kero Blaster is not Cave Story 2, and the sooner you put the notion out of your mind, the sooner you can get to enjoying an extremely well-crafted action game.
  3. Jun 2, 2014
    90
    Keroblaster is one of the finest and well crafted action game on iOS, with a unique pixel art style and a great soundtrack. There's no reason why you shouldn't buy it.
  4. Jun 12, 2014
    83
    With Kero Blaster, Daisuke "Pixel" Amaya shows again his love for (8-bit) games. The game takes a different route than that of Cave Story, but the surreal worlds and the 8-bit visual splendor return. The controls work perfectly and thanks to the innovative shooting system you bang with extreme precision. The only thing Kero Blaster suffers from is the extremely short duration of the game.
  5. Jun 25, 2014
    80
    Kero Blaster plays like an ode to the simple 2D Game Boy games of yesteryear, and while it doesn’t do anything glaringly wrong, it’s not some remarkable reimagining.
  6. May 14, 2014
    80
    A jagged-edged retro-fuelled explosion of brilliance, KeroBlaster is well worth your attention.
  7. Jun 12, 2014
    69
    A defining moment for iOS platforming games. The virtual controls have never before felt this responsive. One could expect nothing less from the creator of Cave Story. [June 2014]

See all 8 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. May 28, 2014
    10
    Its funner than mega man. kind of lost interests in these type of games since SNES but this game is legit. Not the best graphics, but entertainment and challenge are top notch. Expand
  2. Jun 6, 2014
    10
    Daisuke "Pixel" Amaya makes brilliant, charming games that brim over with the joy of making games. "Cave Story," for instance, is a legendary PC freeware wonder that has enjoyed success on various Nintendo handhelds thanks to loving ports and updates by Nicalis. Perhaps "Kero Blaster" will make it to 3DS or even the Vita, but for now it's available on computers and iOS. Here's the shocker: the iOS touchscreen controls actually work! It almost pains me to say that because I cannot stand touchscreen controls for platformers, but it would pain me more to know that this brilliant game was hamstrung by bad controls.

    To see this with such a low (currently a 5!!) User Score is just a travesty. This is a wonderful game. The graphics are Cave Story-esque with the so-called retro aesthetic, the various enemies and characters are memorable and impressive in their simplicity and emotive nature, the weapon upgrade system is very gratifying, and the generous player death/checkpoint system mixed with the very gratifying weapon and health upgrade system provide a smooth difficulty curve that's only as difficult as how quickly you course through the game. The music is typically wonderful as well.

    This is by far the best platformer/shooter on iOS because the control scheme has been tailored for touch controls. You have left-right buttons and a jump button as your main controls. These are hard to miss even in the most hectic boss sequences (which are always clever and fair, even if they don't seem so at first) after you've gotten through a level or two. To fire, you simply move a three-way switch to provide left, right, or "up" auto-firing. You may cease firing by taping the mechanism once. It's very intuitive and the best workaround for touch controls in this sort of environment I've ever seen.

    Buy this -- and all of Pixel's games -- without any hesitation whatsoever.
    Expand

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