No user score yet- Awaiting 2 more ratings
User score distribution:
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Apr 23, 2016Kingdom Conquest II is one of the very few games that have seen the real potential of the iOS / Android as a serious platform for online RPG games. Let's start by saying that the hardware capababilties for mobile devices these days are in no way a limitation for complex, well designed robust games, and Kingdom Conquest II just proves it.
It's no surprise that this game comes from SEGAKingdom Conquest II is one of the very few games that have seen the real potential of the iOS / Android as a serious platform for online RPG games. Let's start by saying that the hardware capababilties for mobile devices these days are in no way a limitation for complex, well designed robust games, and Kingdom Conquest II just proves it.
It's no surprise that this game comes from SEGA either, it follows the potential for online mobile gaming that they envisioned years ago with the first ever mobile MMORPG, the glorious POCKET KINGDOM for the Nokia Ngage. Back then, way before 4G or 3G cell phone data transfer, immersed on a tiny horizontal LCD screen, players from around the world mixed their own recipes of in world items to create legions of unique monsters in order to conquer the world.
On the website of Pocket Kingdom you could see on a daily basis which player literally owned it, by fighting it's way out with real players of the globe. The beauty was that few could mantain that rank for more than two days. It was fierce, addictive, fun and the overall online gaming experience made real sense for the first time on a mobile device.
I personally thought that this frame of mobile gaming was just the beginning of a very promising future, so when the tablet revolution began, I couldn't wait to see how the online gaming experience was going to be addressed. Sadly, with the exception of Kingdom Conquest II and a few other experiments, this gaming direction still feels quite abandoned and unexplored.
Kingdom Quest II has an almost vintage frame for its menus and submenus, it reminds of the interface of some old point and click MS DOS games, or something out of the first PC Blizzard's Diablo. I agree that this could be the first setback for the not so hardcore gamer, giving it some sort of feel of outdated. Never the less as you play the game you realize that the game actually pays a lot of homage to SEGA's classicism in terms of graphic art that even goes back to the days of "Altered Beasts".
Kingdom Quest II is a fusion of different video games genres, it has card battling, real time strategy, MMORPG and 3D dungeon battles. The idea is that the mix between this elements is what makes the overall experience, gamers should not approach this game expecting each element to be a stand alone because none stands out more than the other, and it's designed more as an assembly line for developing the different EXP lines of the game.
There is a very clever consequent line, between the switching of the game genre in relationship with the Macro / Micro cosmos one is immersed at that particular moment in the game. The Civilization aspect to the "map" setting, The Godus aspect to the "city" setting, The Hearstone aspect of the "units" setting and finally the World of Warcraft aspect of the "Dungeon" setting.
The artistry of this game resides in the way the designers cleverly integrated all the different aspects of each "setting" to interact with each other. For example, inside the "city" setting you create all the different buildings that are characteristic of any empire game, once you start creating the different "monster labs" each one affects the outcome of stats of that class of monster. For example, building the "Bug Lab" affects all the "insect" class cards that constitute your expansion army. By "Leveling Up" or upgrading such buildings you affect positively the stats of that monster class. This is one of the different ways each of the different genres of the game integrates in a very smart way. it proves that SEGA really designed the way all this genres should interact and not just having them there as a novelty for consumer attraction.
Whenever someone says this game is overwhelming is missing a very important point about the intention of creating games for iPads and cellphones, which KCII is no exception. There are many things in this game that are achieved trough time. Building, Upgrading, sending an army or waiting for that army to come back, all this things require time. Therefore this is a game that is designed in that Cellphone manner, to be picked up during the day, make one or two things and rest it for the next 10 minutes or sometimes literally for the next 10 hours. This shows that you can make a very complex creative game, and still stick to the smart phone agenda (which over all means you go to work, you check your emails, you make some calls, you take some pictures and you also get to play, without running out of the daily battery life).
Hardcore gaming can exist on this premise! but by hardcore I mean not spending 10 hours in front of your iPad screen, but instead some spaced minutes, fighting side by side with a real human alliance, expanding your kingdom on a very VAST world, upgrading building, armies, armor etc on a real time base that can take months!. To conclude with KCII is a brilliant game, it proves once more the possibilities of online mobile gaming, and SEGA nailed it again… Expand
Feb 11, 2013Kingdom Conquest 2 certainly has enough to offer for those who enjoy city building freemium titles. The action RPG or strategy elements likely won’t be enough to sell those who also don’t enjoy titles such as Farmville or We Rule. Of course, the game is free, so it doesn’t hurt to give it a shot.
Jan 23, 2013If you've got a short attention span, or you're down to the last gig of memory on your iPad, Kingdom Conquest II might come in handy with its multiple styles of play under one umbrella. Otherwise, you're better off just downloading the top single genre games and going with them.