Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
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  1. Apr 12, 2011
    Quotation forthcoming.
  2. Mar 15, 2011
    At first glance, Lara Croft's new outing may seem nothing like the Tomb Raider games of old, but it owes far more to Lara's past than you might think and ultimately, forgiving the odd slip with positioning, plays like one of her best games to date.
  3. Feb 5, 2011
    Guardian of Light is a thoroughly refreshing take on tomb raiding, and – aside from the aforementioned control issues - has made the transition to iPhone surprisingly well.
  4. Feb 5, 2011
    Despite a handful of issues, Lara Croft and the Guardian of Light is an enthralling adventure with great action and killer cooperative multiplayer - just stay away from the unstable iPad version.
  5. Feb 5, 2011
    The bottom line is that Guardian of Light is plainly ill-suited to touch-screen controls, so if you like what you see, you're far better off playing it on the platforms it was actually designed for.
  6. Feb 5, 2011
    Lara Croft and the Guardian of Light is a great adventure on consoles and PC but it just doesn't translate to the iPad well.
  7. Feb 5, 2011
    Lara Croft and the Guardian of Light is a mostly successful port that's a few blemishes away from greatness.
  8. Feb 5, 2011
    Fans of dual stick shooters will be treated with possibly the most polished birds eye shooter in the App Store.
  9. Feb 5, 2011
    Perhaps it's no major surprise that a twin-stick based re-imagining of Tomb Raider would work so well on iDevices, but Guardian of Light goes the extra distance with a challenging campaign and a fun co-op style for friends to enjoy.
  10. Feb 5, 2011
    There are some slight control issues, and perspective difficulties. If you stick to it you will soon find the same kind of find 'em all mindset that for example Lego Harry Potter induces.
  11. Games Master UK
    Feb 14, 2011
    A minor miracle, let down by fiddly controls and to many technical bugs. [Mar 2011, p.91]

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