Generally favorable reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Apr 11, 2011
    If you've somehow held off getting this so far, now is definitely the time to enjoy one of the most creative and engaging indie platformers around.
  2. Mar 30, 2011
    Not in the slightest bit sketchy, Max and the Magic Marker gives you a light hand in level design that results in something of a platforming gem.
  3. Mar 29, 2011
    This is still the definitive version of Max & the Magic Marker, and it's a smart purchase regardless of whether you played the game on Wii or PC.
  4. Mar 29, 2011
    A great platforming title with a fun cool gameplay twist. It doesn't quite seem as fresh an idea as it did on Wii over a year ago, especially with many unique physics games already on the AppStore and on other consoles since, such as Super Scribblenaughts.
  5. Apr 20, 2011
    I love Max and the Magic Marker more in concept than in execution. If the platforming elements were tighter, and if the exploration elements were properly accommodated by the game, then this could be something truly special. However, as it stands, what you have is a game that is at times brilliant, but mostly frustrating.
  6. Apr 1, 2011
    A solid port of an imaginative game that puts a lot of control in your hands.
  7. Apr 6, 2011
    It's a shame that this porting of Max & The Magic Marker is the most poor version so far. Despite the developers' efforts, the small screen of the iPhone makes impossible to draw accurate lines and shapes. The iPad version is slightly better, but it still has some problems with the controls.
User Score

No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Dec 11, 2013
    I played this on PC. It asks for your imagination, your own solutions, your creativity in a degree I've rarely or never before seen in a platformer. It has three very characteristic worlds, each used in the gameplay as more than simple background/setting. The difficulty is a mix of casual and hardcore, I imagine kids would mostly love it, but some places require help from someone who can stand a little frustration. The frustrating bits are when your plan goes wrong and you have to erase your drawing, or when you slip into a deadly fall. Sometimes your stuff goes wrong, but with patience, you will see many cool ideas packed into this game. Full Review »