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Minotaur Rescue is an oldschool arcade-style game for up to 4 players at once on iPad (2 players on iPhone).
Battle gravity, space rocks and marauding saucers as you fight to rescue endangered minotaurs and survive to gain the highest score.
Classic 8-bit graphics combine with modern effects, intense gameplay and finely tuned touch controls to provide a satisfying and exhilarating arcade gaming experience.
Minotaur Rescue is OpenFeint enabled.
Test your skills and challenge players worldwide on the online OpenFeint and Game Center leaderboards.
Just to round out your nostalgia trip, why not play one of the two extra bonus games "TANKS!" and "JETS!".
Created by Jeff Minter, one of the most experienced designers in this genre (creator of "Tempest 2000" and "Llamatron), Minotaur Rescue is the first in a planned series of games called the Minotaur Project.
The aim of the Minotaur Project is to create games in the style of old gaming systems but which are satisfying and fun to play for players both ancient and modern.
Oldschool style combined with thoroughly modern effects and controls designed for touch bring classic gaming up to date in the most engaging manner.
Try Minotaur Rescue, and see for yourself!… Expand
Feb 10, 201173Even if Minotaur Rescue has its great moments, you shouldn't expect the same, disarming and hallucinogenic experience of the previous unforgettable Jeff Minter's games. Minotaur Rescue is a must-have for nostalgics of the Atari era: its control system is probably imperfect, but with some practice it proves to be entertaining and nicely chaotic. The new Llamasoft game is a true self-celebration that mirrors an old-time game developer and its golden era: Minter's followers will not be disappointed.
Jan 31, 201170The game is basically a trippy combination of Asteroids and Space War! played on the screen of the iPhone or iPad and marks the first in a series of Llamasoft games that are part of the "Minotaur Project," an effort by the developer to release numerous titles featuring retro gameplay, progressing forward from the Atari VCS aesthetic to the VIC 20, Commodore 64, and beyond.