Oceanhorn iOS

Metascore
85

Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 15 out of 19
  2. Negative: 0 out of 19
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  1. Jan 6, 2014
    70
    A little more spit and polish on the mechanics, and the confidence to build a game around original ideas rather than sitting in the shadows of giants, and it could create a classic of its own. For now, this is a fine calling card.
  2. Nov 19, 2013
    70
    Oceanhorn is a beautiful and ambitious game, but it's missing that special something to make it great.
  3. Nov 26, 2013
    67
    With shallow level and game design, Oceanhorn fails to deliver an experience that can justify the premium price point.
  4. Dec 1, 2013
    65
    Unfortunately, Oceanhorn is not the Zelda of smartphones, but just a sufficient adventure game, unable to grant a solid gameplay and a compelling story. It's great to look, that's for sure, but not so fun to play.
User Score
7.2

Mixed or average reviews- based on 44 Ratings

User score distribution:
  1. Positive: 6 out of 11
  2. Negative: 1 out of 11
  1. Jan 15, 2014
    7
    for a mobile phone game, its amazing. But compared to an actual console game, i feel the scores wouldent hold up as well as it is right now.for a mobile phone game, its amazing. But compared to an actual console game, i feel the scores wouldent hold up as well as it is right now. NOT saying im not enjoying it, im loving it! thats why i gave it a 7! But its a really simple game in my opinion, not very difficult and very beautiful.
    Compared to Zelda, mediocre, but as its own game. Amazing.
    Full Review »
  2. Nov 28, 2013
    6
    This game looks and sounds the part, but it doesn't take long until you notice that presentation has been getting too much attention, whileThis game looks and sounds the part, but it doesn't take long until you notice that presentation has been getting too much attention, while basic gameplay polish has been overlooked.

    * Combat is lackluster. There is very little strategy involved; you have a sword and shield, and a limited stamina meter for blocking. Enemies, however, can block instantly (with no animation to show it), at random times, and whenever they want (even when attacking). This means combat ends up being a very hit and miss affair where sometimes it feels alright and other times it's just frustrating. You can easily get around it by picking up random objects and throwing them at enemies instead which does way more damage than your shiny metal sword but that isn't any more satisfying.

    * Level design is haphazard and lacks distinguishing features. Every island you visit looks very alike, with the same brown, yellow and faded green color schemes. Dungeons are darker without the green. It's difficult to judge where you can walk at times, because while the game seems to be designed around a grid, it isn't. So what might look inaccessible is often accessible, and the other half of the time the opposite it true.

    * Dungeons are a boring affair consisting of the very standard "box shoving" puzzle variety and a few switches to hit here and there. And respawning enemies, and sometimes a boss at the end. The combat mechanics falter in a different way on boss fights, where often pinpoint precision is required, something neither the touchscreen is capable of nor the control solutions, however well they work when just walking around.

    * Bugs and glitches. These will probably all be fixed in time, and I'm sure people can forgive this, but premium games shouldn't ship with bugs that gets you stuck in dungeons where you have to manually through iTunes file management delete area save files to unstuck yourself. Many of the box shoving puzzles also allow you to completely break your ability to solve them if you shove the box off the wrong edge. This adds to the feeling of sloppy level design.

    Overall the game is alright, and certainly one of the better Zelda-likes on iOS. But because it tries so hard to be like its piece of inspiration, the basic mechanics that are so lacking combat, level design and polish makes the whole affair feel even more lacking.

    If you've never played a Zelda game before, the game will probably be far easier to swallow. But even judged by itself in perfect isolation it is still not a very good game. It's ok.
    Full Review »
  3. Nov 19, 2013
    10
    I don't care what platform we're talking about, this game is SOLID. The music in each area is well-suited and epic, the graphics are eyeI don't care what platform we're talking about, this game is SOLID. The music in each area is well-suited and epic, the graphics are eye candy, and the controls work well. Exploration keeps me coming back. Gameplay is straightforward most of the time, but there isn’t too much handholding. For no IAP and no ads, this game is definitely worth the $9 price tag. Full Review »