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  • Summary: Pocket RTS is a real time strategy (RTS) game designed exclusively for the iPhone/iPod Touch interface.
    Games are quick, action-packed and the CPU is unrelenting.
    This is an indie developers tribute to the great PC RTS games of Starcraft, Age of Empires, Rise of Nations, and Command and
    Pocket RTS is a real time strategy (RTS) game designed exclusively for the iPhone/iPod Touch interface.
    Games are quick, action-packed and the CPU is unrelenting.

    This is an indie developers tribute to the great PC RTS games of Starcraft, Age of Empires, Rise of Nations, and Command and Conquer.


    Trailer available on the developers website.


    Controls:

    Camera:
    Zoom (Pinch Gesture)
    Pan (Two Finger Slide)

    One Finger Slide:
    Select Units

    Double Tap:
    Attack Move
    Attack Enemy (dbl-tap on enemy)
    Make Units (dbl-tap on building)
    Make Buildings (dbl-tap on worker)

    Triple Tap:
    Tactical Move -Retreat, Flanking-


    Features:
    Skirmish Mode
    Quick Match Mode:
    (Start with 5000 resources)

    Computer has 3 difficulties - Easy, Hard, and Adaptive.
    Battle up to 3 Computers at once on 3 maps!


    1.1 FREE UPDATE on its way.

    /////////////////////////////////////////////////

    -4 PLAYER LOCAL MULTI-PLAYER OVER BLUETOOTH.
    -NEW MISSION MODE with 5 new missions to start.

    -3 NEW BUILDINGS (Bunker, Factory, Wizards Seminary)
    -2 NEW UNITS (Artillery unit, New air unit)

    -NEW INTERFACE BUTTONS for easier unit control (Attack Move, Hold Position, Tactical Move, and Build buttons).. Touch gesture short keys will still be in place.

    -Unit Balancing (Dragon/tank nerfed, melee infantry speed increased,
    only ranged infantry/turrets can now attack Aair units) (improved rock,paper,scissors balance) -2 New big maps. All maps have been graphically upgraded. -Maps will no longer coupled with amount of computer opponents. -Revamped in game music/sound. -Sound preferences are now saved. -Revamped particle Effects and explosions. -Revamped unit graphics/animations. -Fixed odd enemy AI Behavior (unit building priority, building placement) -Unit auto enemy targeting / Worker AI improved. -"Adaptive Computer Opponent Mode" more intelligent/faster. More to come, thanks for the support and feedback. enjoy! /////////////////////////////////////////////////
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