PortOfCallL iOS

PortOfCallL Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critics Awaiting 4 more reviews What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: PortOfCallL
    Ports of Call Lite
    The Maritime Simulation Game the lite version allows 30 min per gameplay ! Its free now ! (C) 1986-2009, Rolf-Dieter Klein, Martin Ulrich, Munich, Bremen, Germany Ports of Call has a long tradition the first version was released on the Amiga 1986 with
    PortOfCallL
    Ports of Call Lite
    The Maritime Simulation Game

    the lite version allows 30 min per gameplay ! Its free now !

    (C) 1986-2009,
    Rolf-Dieter Klein, Martin Ulrich,
    Munich, Bremen, Germany

    Ports of Call has a long tradition
    the first version was released
    on the Amiga 1986 with other versions
    following.

    Now the classic game is getting mobil.
    We kept the classic interface and design by intention, as this was a user request since years - an update for full screen support will follow soon, also other versions are on our wish and todo list.

    A Background on Tramp Shipping:

    The traffic of goods by sea is organized
    in accordance with international agreements and contracts between individual countries.
    About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are
    open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.

    The Object of the Game

    Each player founds his own shipping
    company, with a starting capital of $4.6 million to buy ships. Freight and ports of call can be chosen continuously from offers on the market.
    Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.

    After unloading his cargo, the captain
    is credited with the agreed payment.
    Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.

    A player's chances of success improve
    the more he knows about international
    shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refueling costs, port charges, and ship operating costs.

    But the game is not a pure economic game,
    also a ship simulator is integrated, and
    the captain can steer his ship manually,
    either if necessary, or to save money and
    get a good status.

    In summary, Ports of Call has been developed with this motto in mind:
    "Software with Hard Facts."

    The LITE version is restricted to 1/2 hour of game time. Please support us by buying the full version.

    latest hints: start using preowned ships, and keep them in good condition to avoid disasters (like rats for example). To avoid the burglar, visit your office in a regular interval. help developing use new games like this by buying the "Ports Of Call" large version, currently ON SALE !! homepage: www.portsofcall.de support: www.rdkleinforum.de
    Expand
Stream On
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of