REV Demo Image
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critics Awaiting 4 more reviews What's this?

User Score

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: What is REV?REV is an all-in-one solution to implementing a realistic sounding vehicle in your video game. It works in the frequency domain to allow bi-directional and variable speed playback of recorded accelerations, rather than simply looping a flat section at a static RPM.In other words, with REV you can scrub through a recording of an accelerating (or decelerating) vehicle, either forwards or backwards, as quickly or slowly (to the point of steady-state) as necessary, all in real time – giving the illusion of realistic driving and dynamic RPM changes, without artificially altering the pitch of the source recording.By preserving the pitch profile of the content, REV maintains the realism, character, and most importantly, the perceived power of the engine as it was recorded.REV is the sound of speed. Expand
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of