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Robokill 2: Leviathan Five Image
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  • Summary: •º•º•º•º• LAUNCH WEEKEND SALE !!! •º•º•º•º•** Wandake Game Studios presents the follow up to the smash-hit Robokill, "Robokill 2: Leviathan Five!"** Robokill 2 blends classic arcade action with RPG elements. Battle your enemies in this adrenaline packed dual stick shooter, with over 600 rooms spread over 12 different missions and 3 different chapters. More than 25 new enemies, tons of new pickups and powerups and a gripping storyline. FEATURES: • 3 in-depth Episodes containing 12 Missions • 600 rooms of enemy killing mayhem • 25+ Diabolical New Enemies • 30+ über-weapons and items • A sidekick hover-bot. Your own hover-bot!• In-app purchase system lets you level up early and buy your toys quickly• Amazing graphics optimized especially for iPad • Blazing fast gameplay • Responsive and customizable controls• Awesome original soundtrack • Smooth learning curve with increasingly challenging maps• Smart enemy AI • Inventory for customizing onboard weapons before each new battle • Try different combos of guns, shield boosters and repair packs• Detailed weapons stats• Earn experience points to get the biggest, baddest weapons and power-ups• Find all the hidden power-ups, weapons, cash and gear drops • Checkpoints & teleportation nodes keep you always in the actionSTORY: Robokill 2 continues where the story of the first left off. Mining Facility Leviathan Five has been overrun by hostile forces. This time, instead of dealing with a deadly robot invasion, you must fend off a species of vicious alien lizards. Eliminate the threat using any means necessary. **Help clear the infestation of Leviathan Five** Expand
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Feb 15, 2012
    Mostly more of the same, with a couple notable steps back, Robokill 2 is still an engaging alien-busting shooter.
  2. Feb 7, 2012
    Despite efforts to keep things fresh with a good selection of aliens and impressive armoury, repetition does creep in as the player is essentially looking for keys to open up doors, and then backtracking to said doors. This wouldn't be too much of an issue if the player could just dip in for 5 minute blasts, but unfortunately the game doesn't save progress in terms of rooms unlocked.