Revenant Dogma feels like a game of missed opportunities. The story is either much too confusing or later all spoonfed to players. Spelling mistakes and subpar visuals make the game feel too rough around the edges. The characters' conversations only tell, never show and the gameplay soon gets repetitive. For genre-deprived fans, it may be enjoyable enough, but for anyone looking for a great Xbox JRPG, Revenant Dogma falls short.
Revenant Dogma isn’t a bad game; it features some entertaining conversations and finding new, rare weapons in Ethereal Est dungeons can be a blast. Everything else, however, including its predictable storyline, dull environments and needlessly simplistic combat, feels average, and there are far better options in the RPG genre – even at this price point.
Revenant Dogma feels like it was put together with RPG maker software by somebody with a genuine interest in the genre, but has no talent for detail or nuance. I appreciate anyone who has the kind of passion for games that I do, and even greater respect for those that put themselves out there and bringing a product of their passion to the market because they love the medium. Unfortunately passion and talent don’t always line up, and this is one of those cases.
Revenant Dogma looks and plays as though it’s been spat out of RPG Maker 2000. There’s very little depth within, and any depth that it does offer is usually puddle deep. The game may well be accessible and house a decent soundtrack, but in the midst of its near complete lack of innovation and originality, that’s hardly a selling point. Furthermore, Revenant Dogma is free on iOS and Android. Go there to avoid suffering a loss.