Run Roo Run Image
Metascore
82

Generally favorable reviews - based on 20 Critics What's this?

User Score
7.3

Mixed or average reviews- based on 4 Ratings

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  • Summary: From the creators of Scribblenauts!Your joey has been captured and you need to get him back! Run Roo Run follows Roo, a mother kangaroo, traveling across Australia from Perth to Sydney in search of her captured Joey. Hop, skip, and jump your way across tons of unique and interesting obstacles in the Australian outback! Run Roo Run is a micro-platformer featuring single screen levels filled with unique, fun obstacles and easy to learn one-touch gameplay. Play for a few minutes, or a few hours; your journey to Sydney always picks up where you left off!Highlights:- Over 420 Levels!- Automatically get 10 new free levels every week!- Over 100 extreme levels!- Leaderboards- Achievements- Full Retina Graphics Support!- GameCenter Support- Easy to learn one-touch gameplay- Fun power-ups including - human canons, tire swings, ridable clouds, gravity defying umbrellas, invisibility, and much more! Expand
Score distribution:
  1. Positive: 16 out of 20
  2. Negative: 0 out of 20
  1. Mar 5, 2012
    100
    Run Roo Run is one of the most enjoyable experiences you can have on this particular platform, and probably the best dollar you'll spend for a long, long time.
  2. Jan 17, 2012
    100
    Run Roo Run is simple, clean fun paired with controls and gameplay that suit everyone from the newest of gamers to the most hardcore of platforming fan; a wonderfully broad and compelling package.
  3. 91
    Roo doesn't have a crazy hook to distinguish itself from a billion other platformers in the App Store, but its quality sets it apart.
  4. Jan 26, 2012
    84
    Simple and effective. A good, very addictive game.
  5. 80
    5th Cell triumphs again with Roo Run Run and there's no mistake here, for € 0.79 you get an enduring diversion.
  6. Jan 17, 2012
    80
    My biggest complaint involves the difficulty, or lack thereof. Instead of introducing the game's intricacies during the first chapter, the designers spread them all throughout the game. What ensues are too many easy levels, where it takes but a few tries to score gold stars and move on; thankfully, "extreme" levels take considerably longer to figure out.
  7. Jan 17, 2012
    50
    It's becoming a 5th Cell tradition: strong ideas compromised by erratic level design and structural weaknesses. One day, the developer will find the right balance to support its undeniable creativity, but sadly, it hasn't found it here.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of