Metascore
67

Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. Nov 1, 2012
    75
    Don't let its unpolished look fool you--you can't save everyone, but Save Them All is still tons of fun.
  2. Oct 29, 2012
    70
    The lackluster story mode isn't a deal breaker, as this isn't a game style that really lends itself to storytelling, but neither is it a particularly strong selling point.
  3. Oct 24, 2012
    70
    Save Them All has some neat ideas that at times become too ambitious. It tries to combine the arcade action running found in Don't Run With a Plasma Sword, and the skill based patient running of Canabalt. When it works it is brilliant, but too often a cluttered screen with too much going on, and a hero that melts into the background hindering the brilliance.
  4. Oct 19, 2012
    70
    This is a game great in theory, and smashing nukes with bare fists is never not just exceptionally awesome, but it only goes so far to raise the quality of the experience.
  5. Oct 26, 2012
    60
    It doesn't reinvent the endless-runner genre, but it's a good, low-investment game perfect for those obsessed with chasing leaderboard scores.
  6. Oct 19, 2012
    60
    If you really want another runner in your life (and, critically, you've already purchased and exhausted Polara), there's no reason you won't get a dollar's worth of fun out of Save Them All. Just don't expect a revolution in the genre that goes behind the time-limit gimmick, and do expect the occasional moment of frustration.

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