Shadowgun Image
Metascore
72

Mixed or average reviews - based on 24 Critics What's this?

User Score
7.4

Mixed or average reviews- based on 8 Ratings

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  • Summary: Authored with the Unity development platform, Shadowgun combines tactical combat with third person action, ushering in a new visual standard for handheld gaming. Shadowgun puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Expand
Score distribution:
  1. Positive: 15 out of 24
  2. Negative: 2 out of 24
  1. Oct 6, 2011
    95
    Shadowgun really blew me away. It's one of the best games I've played on the iPhone, and it's one you can really show off!
  2. Oct 7, 2011
    85
    Its campaign mode last between five and seven hours, but it doesn't have a multiplayer mode, which is a shame. Despite this, it is one of the best games in the App Store.
  3. Sep 30, 2011
    80
    It's the current benchmark for iPhone/iPad graphics, and serves as a window into the future. Don't balk at the price. Cough up the dough and give those aliens the business end of Slade's shotgun.
  4. 78
    Shadowgun is undoubtedly one of the most beautiful games on the App Store, and without question the one that most fully exploits its graphical resources, yet the experience lacks depth, preventing the overall experience from being excellent. Nevertheless, it remains a great stress reliever and deserves attention, if only to savour its technical prowess.
  5. Oct 4, 2011
    73
    Shadowgun sets new graphical standards, but it's also a derivative action game which takes inspiration from Gears of War without having a crumble of its charm.
  6. Nov 15, 2011
    67
    Shadowgun mimics Gears of War so closely that if it were published on consoles, it would have been immediately branded as a desperate knock-off.
  7. Oct 10, 2011
    40
    This is a smart template for future fun, but the details need work. When it comes to getting this kind of game onto iOS then, Madfinger has, in more ways than one, done all the boring bits.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Nov 30, 2011
    10
    When i got my Ipod Touch i always played gameloft games because for me the games that was made by gameloft has good graphics for a handheld device. But when i tried playing shadowgun it really blows the gameloft games. Shadowgun has all the action and Sci-fi adventure that everybody is wanting. Although i noticed similarities in the game. #1 is N.O.V.A 1 and 2 because in the game the protagonist speaks to S.A.R.A. similar to the computer woman in Nova. #2 Hitman Series because S.A.R.A always gives information to the protagonist. #3 Gears of Wars, the protagonist has resemblance to the protagonists of gears of wars. But in the end Shadowgun is the best Ios game ive ever Played. Expand
  2. Dec 6, 2011
    9
    This is a great Iphone game. It's a pretty awesome sci-fi game with great graphics and only for a dollar!! everything is great about this game the story line, the graphics, the game play. 1 issue is that areas and parts may repeat them-self but it's easily forgiven. Expand
  3. Feb 1, 2012
    7
    I'm impressed with what those guys squeezed out from unity - the game looks great (10/10 for graphics!) and this concerns the visuals alongside with the animations. Dialogs are not quite witty but they don't occur so often and the creators didn't manage to motivate me enough so that I would care much about the story. For me (a normal, usual player) it seems like I'm making my way through waves of enemies over and over again. It's like enemies->switch->enemies->switch->boss->chapter end. I also didn't like the weapons that they'd throw at me. I mean... who needs a shotgun when the ammo is short and most of the time you are fighting in the mid-range... I simply don't use it. Plus I feel that there should be a customisable aiding system on the iPhone... maybe not as strong as in CoD Zombies but guys! Give me a break. I'm in a bus - how I'm suppose to shoot a guy whose head is like 1 px on my screen?! Other topic is the menu not optimised for 3GS (blurred). All in all, good shooter, great graphics, average gameplay. Expand