Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 16 out of 21
  2. Negative: 0 out of 21
  1. May 16, 2013
    This is a game with style, substance, and its own great blend of action and strategy, and for now is an iOS exclusive to boot. If you have any love for Sid Meier, strategy games, aviation sims, or just darn good games you'd be crazy to not give this game a shot.
  2. May 14, 2013
    A truly great portable strategy game that’s original, accessible, and addictive. And for once the microtransactions benefit the player as well as the publisher.
  3. May 13, 2013
    At launch, the promised network multiplayer mode was a no-show, and selecting that mode confusingly sends you back to the App Store to download the latest version of the game. There’s also no difference between the campaigns for each country, so buying them is really a matter of whether you want the different planes to fly.
  4. May 13, 2013
    Having played so many of the Firaxis' games and having spent so much time learning their intricate mechanics, I'm pleased to report the simple elegance of Sid Meier's Ace Patrol doesn't diminish the satisfaction and underlying depth the studio is known for.
  5. May 10, 2013
    A brilliantly balanced, perfectly playable game of strategy and swooping turns that will have you enthralled, Sid Meier's Ace Patrol is a must-play.
  6. May 9, 2013
    Ace Patrol flies players into turn-based aerial combat during World War I. Having a strategy for the skies is the challenge as players partake in multiple single player missions, each with unique objectives.
User Score

Generally unfavorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Dec 28, 2013
    First of all, Sid has chosen the iOS infamous "pay-to-cheat" model.
    The game mechanics are nice, but there are almost no strategic choices to
    be made. Full Review »
  2. Aug 29, 2013
    An amazingly original take on strategy. No building mines, baracks, and cranking out endless steamroller waves of troops. It's just you, your wingman, and the enemy. Each turn matters, because on wrong move means the enemy gets the drop on you and shreads your plane. Its all about realistic physics, flight mechanics, positioning for optimum firing paths, and working with your wingman to set up crossfires, or decoys. Taking realistic flight physics and turning them into a grid based strategy game? Only Sid M. could have pulled that off. I love this game.

    The only reason it didn't get a higher score was because it was a little light on the extras. Not much in the way of story telling, the leveling system is mediocre, etc. But none of that stops it from being a great game that is totally worth the price.
    Full Review »