Metascore
76

Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 14 out of 22
  2. Negative: 0 out of 22
  1. May 6, 2013
    90
    Star Command's violent romp through the galaxy is equal parts challenging and clever, making it a must-play for sci-fi strategy fans.
  2. May 6, 2013
    90
    Command your crew of space cadets to explore the unknown in this lovingly crafted sci-fi simulation game.
  3. May 2, 2013
    90
    Star Command ($2.99 , Universal) delivers the total package that creates a can’t miss experience. There’s just so much to appreciate, making it a must buy that you will end up savoring every minute of, while playing at warp factor fun.
  4. May 2, 2013
    90
    But the core idea, the thrill of pinning a captain's badge to your chest and piloting your own ship through the starry depths, remains intact in the form of an addictive and brilliantly chaotic experience.
User Score
5.6

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 3 out of 12
  2. Negative: 7 out of 12
  1. May 4, 2013
    4
    A triumph of style and ambition over sense, logic and good design. In other words: it’s pretty but I found it painful to play. My quickA triumph of style and ambition over sense, logic and good design. In other words: it’s pretty but I found it painful to play. My quick verdict: don’t bother, and get FTL instead.

    This is what would happen if you took the aims of FTL (command a starship) and rejected all the great design decisions FTL made, and crammed the result into a very pretty façade that features some of the most tedious micro-management of fiddly-to-control characters I’ve played in a while.

    So many poor design decisions:

    - there’s no tutorial that explains how ship weapons are fired, so look forward to spending at least the first couple of battles struggling to get what you’re supposed to do. Clever stuff.

    - crew can only do one job at a time, and in order to switch their skill you have to slooooooowly march them over to the room that matches the skill you want them to have, then sloooooowly march them back to the area that requires attention. When you’re flooded with invaders and need to fight back, enjoy marching your team through the ship just for a change of wardrobe, then back to the invaders. God it’s tedious.

    - rooms that require the production of specific ammo will not just keep making that ammo for you. You have to re-initiate production after each and every unit they produce. If you forget, which it’s incredibly easy to do, you’re stuffed. Why do this?

    - the text style they chose is hideous and really hard to read. Fits the retro-look, but there’s a reason we don’t present screens of text like that any more: it’s horrible on the eyes.

    - and God help anyone attempting to play this on an iPhone. I know plenty of people are doing, but they must have the patience of a saint, or incredibly high tolerance for frustration.

    And that’s before we get onto the endlessly repetitive missions (go to a planet, sit through the screens of text, enter battle. Every time. No variation), and the fact that it’s perfectly possible to just send all your crew into one room, ignore ALL the damage your ship is taking, even the hull breaches, and wait it out until you grind the enemy shields down eventually.

    But hey, it LOOKS nice…

    In my personal opinion, despite lovely(ish) presentation and a whole heap of atmosphere, it eschews sense and logic to produce a game that just throws one frustration after another at you to draw out the play-time. I’ve no issue with hard games in which dying and starting again is all part of the appeal. That’s why I love FTL.

    But this is just a mess of frustrations and after a couple of games, neither of which were ever much fun, I have no desire to play any more and an overwhelming urge to fire up FTL and run a starship with proper crew who don’t have to change their jersey just to fire a phaser.

    Go get FTL for your PC or Mac, and don’t waste £2 on Star Command.
    Full Review »
  2. Oct 26, 2013
    9
    Fantastic game! Star Command is an absolute gem. It runs flawlessly on my iPad 2, it has ZERO microtransactions (thank lovely 8-Bit styleFantastic game! Star Command is an absolute gem. It runs flawlessly on my iPad 2, it has ZERO microtransactions (thank lovely 8-Bit style graphics, and a lot of fun. If you've played FTL then you'll already have KIND OF an idea of what the game is like, however, it has less ship component management and more crew management. Its still a very different game to FTL but if you loved FTL (like I did) but wanted some more crew mgmt and more of a Star Trek vibe then give this a shot. Its a bargain at twice its current price! Full Review »
  3. May 9, 2013
    0
    I don't know how they've cowed all the developers in to giving them favorable reviews. I just bought the game and have been playing it and canI don't know how they've cowed all the developers in to giving them favorable reviews. I just bought the game and have been playing it and can tell you that they are all bogus. Star Command is incomplete, has shoddy controls and I wish there was a return policy for software. A game is not the sum of its screen shots or media outlet reviews, buyer beware.

    I would wait to purchase this game.
    Full Review »