Mar 24, 2011There's no doubt of the passion and heart that went into the creation of Sword & Sworcery. The artistry is extraordinary. The resulting art is not, not quite. Artistry is important, and I admire it to the fullest extent. In considerations of art, though, I want something more profound. Love, perhaps.
games(TM)May 22, 2011Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]
Generally favorable reviews- based on 49 Ratings
Mar 24, 2011This is the game i was waiting for on the iPad.
Every time developers released pre-announced iPad games i ended up disappointed, nothing wasThis is the game i was waiting for on the iPad.
Every time developers released pre-announced iPad games i ended up disappointed, nothing was immersive enough, nothing could keep me tapping on the "touchtronic device" for more than 20 minutes, nothing was as good as they described it.
S:S&S EP really came through for me; like the other times i was watching the movies online and the hype was building up despite some reservations due to previous delusions.
I couldn't be more wrong, this time everything i was looking for is acknowledged, this game is full of sensations, every scenario, every bit of music, every sentence is full of inspiration and if you can look at it in the right way you can't avoid to stare at the whole thing in awe.
The gameplay is wonderful as well but it doesn't really matter for me, the story brings you to a point where you just don't care about the "how" but you focus more on the story and everything that's happening around you by moving naturally around, and i think this is a very good achievement for the developer, controlling the game just feels right, nothing is off.
I was even scared at a certain point, running away from something, thinking how they could have managed it by putting it toghether some pixel and some very well-made music.
This is the best iPad game to date, and it's gonna take a lot of effort for other developers to move it from the top.… Full Review »
Nov 13, 2014Sure, Sword & Sworcery has the whole cliche retro/hipster thing going on, but it creates ambience and executes with enough skill to not onlySure, Sword & Sworcery has the whole cliche retro/hipster thing going on, but it creates ambience and executes with enough skill to not only avoid getting annoying, but to compensate for its shortcomings as a game (eg. arbitrary "puzzles"). It has been over 3 years since it was released (which is practically an eternity on mobile), but it is still something that I would recommend experiencing to anyone with an iPhone or iPad (I'd just be careful to say "experience" rather than "play".)… Full Review »
Jan 3, 2013Interesting concept. The art style, psychology aspect, and rave reviews attracted me to the game. I appreciate the wtf aspect and humor ofInteresting concept. The art style, psychology aspect, and rave reviews attracted me to the game. I appreciate the wtf aspect and humor of the game and having to figure out what is going on and how to play. To me it just wasn't that fun to play though.… Full Review »