Mixed or average reviews - based on 7 Critics What's this?

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  • Summary: Assemble a team of unlikely adventurers – each with their own unique personalities and stories– and descend into the heart of a sprawling, sentient cave in order to find that which is most important to each of them. The Cave has had millennia to spruce up the place so prepare to dive deep and solve the puzzles hidden within exotic locations including a subterranean amusement park, medieval castle, and fully armed nuclear research facility. The Cave is waiting. Expand
Score distribution:
  1. Positive: 2 out of 7
  2. Negative: 0 out of 7
  1. Oct 8, 2013
    And sure, this isn’t Double Fine’s best effort, yet it remains more interesting and charismatic than most puzzle-adventure games that pop-up on the app store, regularly. Making it worth every beat of your adventurous heart… assuming your heart is as big as mine.
  2. Oct 7, 2013
    Priced at only five bucks, Gilbert’s latest effort is undoubtedly a gem. But much like something valuable you’d unearth while digging around in an actual cave, it’s got some schmutz on it that needs to be polished off.
  3. Oct 4, 2013
    The Cave has a lot in store to create a worthwhile experience that is dragged down by a subpar control scheme, and odd gameplay balance. It’s still worth picking up for such an engaging, and lengthy puzzle adventure.
  4. Oct 3, 2013
    The Cave is a really disappointing adventure. It's not very funny, not very clever, and those finicky touchscreen controls are a regular source of frustration.
  5. Oct 3, 2013
    It's hard to recommend The Cave to a mainstream audience, mainly due to its faulty touch controls and tedious pace. However, if you're a Gilbert fan or want an offbeat title that'll keep you busy for a few hours, dive into this dark place.
  6. Oct 10, 2013
    A potentially enjoyable and humerous puzzle-adventure game which is hampered by nasty touch controls and constant backtracking.
  7. Oct 7, 2013
    A sad example of not all platforms being equal, especially when poor touch controls are in the mix.
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of