The Room Two is a beyond worthy successor to the original in all ways. There is no reason to not play it. Here’s hoping that Fireproof Games can take what seems to be a great story, and more thoroughly flush it out in sequels to come.
Though perhaps not quite as tough as the first game, The Room Two's increased scope, effortlessly elegant mechanisms, and thick atmosphere make it another dark delight, and a game that should be on everyone's App Store wish list.
It takes time for one to register the pure, unbridled ingenuity that The Room 2 provides. As a sequel to my favorite App Store game, it seemed impossible that it could live up to the overwhelming expectations its predecessor set. But, once again, I was treated to another three hours of gaming bliss, discovering uncharted worlds, solving intricate puzzles, and having my mind blown time and time again. Not only is The Room 2 the greatest app ever made, it is quite possibly the greatest puzzle game ever conceived. Like The Last of Us, this game leaves me in a state of blissful confusion, unable to accurately portray the unbelievable experience that I just took part in. In short, The Room 2 is not a recommendable game. It is a necessity. Anyone who misses out on this cinematic, atmospheric, and downright beautiful journey through a mind-boggling landscape is doing themselves a disservice. Believe me when I say, this game redefines the genre, and the player that enters will never be the same as the player that leaves.
10/10
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This sequel doesn't dramatically change the formula, but like its predecessor, you want to curl up in a dark room with this mobile title and experience all it has to offer.
The Room Two is more than just a worthy sequel, expanding the formula and experimenting with some new ideas - it's a fantastic, scrumptiously crunchy experience in its own right.
If you have even the remotest interest in puzzles, run to the nearest mobile device and download The Room 1 and/or 2. Both are beautiful-looking puzzlers in which you find yourself in one creepy room after another. In each space, you spin the camera around one or more objects that need to be studied closely. To move on to the next room, you will have to to find levers, switches and compartments containing keys or other loose components. Those parts can then be used elsewhere to uncover even more levers, switches and compartments with parts.
The spaces you find yourself in are vaguely unsettling and there is a Lovecraftian feel to them. Though there is no way to go except forward, by solving one puzzle after the next, you get the feeling that you are heading into something bad. There is something horrific lurking behind a dark portal in your future. Not helping your nerves, are notes left by a researcher who went before you, and who experienced a mounting despair. The researcher was looking into something called the Null element, which is a substance with mysterious, otherworldy properties. This substance also figures into the puzzles, as you soon come across a lens that reveals the presence of the null-element. It changes your perception, and reveals clues.
More chapters in this series seem a given, as the games have received a lot of critical praise and have been selling well. Though its particular way of puzzling definitely becomes very familiar, and less capable of suprising you the more you play, it doesn’t bore at all. Tinkering with the virtual objects stays fun throughout and this kind of gameplay is perfectly suited to touchscreens. Playing on a Pad is recommended though, as some of the important details may be hard to spot on the small screen of a phone. Occasionally you will feel stumped and stupid, but generally you’ll be able to figure things out and feel clever about it.
The games have a great hint system. You’re free to ignore it, but it’s good that it’s there for the rare occasion that your patience wears thin. If you don’t figure out the next step for a while, a sound will announce that a hint is available. Click the hint-icon, and you first get a very vague hint, pointing you to the right area. Then, afer a while, a second hint is offered, more specific, and then again after a while, a third and final hint that all but spells out the solution.
To me, the second game seemed slightly easier than the first, even though the second one complicates things by having multiple objects per room to interact with. Sometimes you’ll need to switch back and forth between them to get anywhere. There are still one or two times that a vital part of the puzzle is hard to spot, but generally if you look hard enough, while not forgetting about the bigger picture, you’ll figure things out. The process also get easier once you figure out the internal logic of the games and get into the groove.
The second game seems to wrap up the initial arc of the ominous tale that serves as the backdrop to the tinkering, while making it clear there is more to tell. The first game didn’t really end so much as just stop, but the second one has a short cinematic and even a voice-over. I have good hope that more of these carefully crafted, Lovecraftian horror-puzzles are to follow. Even if they lead to gloom and doom, I will be unable to resist. @PopCultJunk
Wow! I even enjoyed this one better than the first! I like how they kept the core aspect of the game the same yet added more scope to the game. It was a perfect formula in my opinion! The atmosphere in this one blew me away, they really improved it. It has some of the best production values for an IOS game. I hope they continue this series. Its one of my favorites on the iPad.
This is quite nice little game to play when you have to wait a bit for your plain. The level of the puzzles is just right, not too hard, not too easy. The game has also a spooky atmosphere which is quite pleasant. Definitely too short.