Universal acclaim - based on 32 Critics What's this?

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Generally favorable reviews- based on 150 Ratings

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  • Summary: Threatened by an unknown enemy, the Earth's governments unite to form a secret paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team and its resources in a battle against the terrifying alien invasion. XCOM: Enemy Unknown is a reimagining of X-COM, the classic strategy game from 1993, and developed by the award-winning creators of Civilization. You will control the fate of the human race by creating and managing a fully operational base, researching alien technologies, planning combat missions, and controlling soldier movement in battle. Expand
Score distribution:
  1. Positive: 32 out of 32
  2. Mixed: 0 out of 32
  3. Negative: 0 out of 32
  1. Jul 30, 2013
    Everything that we knew about the console version has been brought over with love, affection and a true knowledge of how to use the touch-screen, as well as the sheer power of the iPad, to its absolute potential...XCOM: Enemy Unknown isn’t just one of the best iPad games available, it’s one of the best games available, full stop.
  2. Jun 24, 2013
    XCOM: Enemy Unknown is an absolute must buy that officially has changed the entire iOS platform, and our expectations going forward.
  3. A game that looks very nearly as good as did on my Xbox 360 and in some ways plays even better, thanks in large part to intuitive touch screen controls that prove a fine fit for the game’s turn-based action.
  4. Jun 20, 2013
    Not only is XCOM: Enemy Unknown one of 2012s best strategy games, it's also one of the most faithful iOS ports I've ever seen.
  5. Jul 29, 2013
    A fantastic strategy sci-fi blast sumptuously, if not gracefully, ported to mobiles. [Sept 2013, p.80]
  6. Jun 24, 2013
    Even without the multiplayer or DLC features, it offers more depth than you'll find in most, if not all, other strategy titles in the App store.
  7. Jun 30, 2013
    Despite the lack of multiplayer (we expect this to be added in future updates) XCOM: Enemy Unknown offers an astronomical amount of content, spanning more than one genre. Having said that, the game is not without problems. Game-breaking bugs are frequent and frustrating when they befall you during important missions.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 17 out of 23
  2. Negative: 3 out of 23
  1. Jun 24, 2013
    This is the way X-COm should be played. With touch controls, retina graphics for detailed maps and characters, and quicker loading times. The 19.99 price is justifiable for all the work that has been done on the console version and for the successful iOS port. Expand
  2. Jul 16, 2013
    One of the best games EVER coming for iOs. Yes, it is kind of expensive and YES it takes huge ammounts of storage... But it´s worth it, every single cent. Expand
  3. Jul 12, 2013
    Amazing turn based game. I loved customizing all of my troops and naming them. Really pays homage to the first one. Picking up the iPhone app as well.
  4. Jan 6, 2014
    Fantastic game. This is XCOM.
    But there is the conterminous issue of the "fatal crash error" that arises on some iOS platforms. My iPad mini
    being one of them. I have found that you must restart your device, clearing the driver, before the game will function properly. I still have occasional issues, but for the most part I can enjoy the game.
    This game is so big, that Apple tech can't handle it.
  5. ERB
    Aug 3, 2013
    Hey guys why do you hate this game?I think it is fun and awesome and actually I think it is one of the best iOS game I've ever played.Seriously I think you should try playing It.It is fun. Expand
  6. Sep 29, 2013
    Much of the iOS gaming community looked at the App Store deployment of XCOM with jaded eyes: tipping the scales at $20, it's expensive, and it is a port from a console. Justifiably, many looked at it as another attempt to wring some more cash out of gamer, and sure it is; that's the games industry. But the iOS release of XCOM: Enemy Unknown is a rarity: a port that actually surpasses its source material. With only a few exceptions, this tablet version of XCOM is better than the console or PC versions. Let's take a look at it. First of all, nearly all of the console features are present, yes PRESENT, in the tablet release. Usually, we can bank on large pieces going missing when anything is ported to lesser hardware, but with the exception of a bunch of largely-unnecessary cutscenes, everything has been faithfully preserved and included in the iOS version. Second, the hardware's reliance upon touchscreen control actually yields a (mostly) superior experience to either preceding version; control interface is fluid, intuitive, and marks a high-water mark in the attempt to create a user interface that provides seamless transition from intent to command. (That's usually...more on that in a second.) Graphics are solid if somewhat lower-caliber than other versions, although they look great on an iPad retina display, and sound is outstanding even on the 'Pad's built-in speaker. 2K also retained the procedurally-generated map feature, ensuring that you don't run through the exact same map on every mission; there's variability in most maps. The experience isn't perfect, though, and there are some issues that many gamers may find less than endearing. First, expect XCOM to drain your Pad's battery in a hurry. A 100% battery will drain itself dry in 4-5 hours of play at most; even plugged in to an AC adapter, the game still draws so much that the battery will be discharging slightly. There will be framerate problems, particularly on large maps involving a lot of animation (especially fires), so Battleship maps will drag terribly from time to time. And, while the touch interface is a vast improvement over any gamepad or mouse-and-keyboard setup, it's going to misinterpret your intentions regularly. As unit movement and camera movement share gestures, it's not uncommon for the system to assume you want to move a trooper rather than the camera. The system also misinterprets which level of a multi-level map you want as a destination for a trooper, so what should be intuitive tap control instead requires the use of manual level-adjust buttons (also touch controls, but shouldn't be as necessary as they are). Finally, just like the other versions of the game, you're going to be pressed for money and firepower early in the game, and that can be very frustrating, but that's just a tough game curve, not a flaw. So, overall, the iOS release of XCOM: Enemy Unknown is in many ways vastly superior to the versions that preceded it. If you like the notion of XCOM, have a higher-end iPad, and have $20 burning a hole in your App Store account, then by all means go for it. It's a better game than its brothers, and quite a jump beyond most of what you'll find on the App Store. Expand
  7. Oct 16, 2013
    Fantastic game, but completely unplayable. Paid $20 for it on my iPad and it crashes constantly. Erases all your data to your last save point, and makes you watch a 90 second intro that you cannot skip. When it crashes at least once every 10 minutes, making you lose all saved data, and watch the same long intro for the 100th time that day, the game is frustratingly and unbearably unplayable. Expand

See all 23 User Reviews

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