Aidyn Chronicles: The First Mage Nintendo 64

  • Publisher: THQ
  • Release Date: Mar 14, 2001
User Score
7.8

Generally favorable reviews- based on 41 Ratings

User score distribution:
  1. Positive: 30 out of 41
  2. Negative: 8 out of 41

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  1. NB.
    Sep 30, 2008
    6
    This game really needed to wait for the Gamecube, simple as that. Clunky controls, bad graphics, even the textures, Nintendo's saving grace with their systems, seem low res and chunky. Switching the game to "hi-res" mode with an expansion pack does nothing aside from lowering the already low FPS to levels so low as to be ridiculous. Not to mention that mere months before release they This game really needed to wait for the Gamecube, simple as that. Clunky controls, bad graphics, even the textures, Nintendo's saving grace with their systems, seem low res and chunky. Switching the game to "hi-res" mode with an expansion pack does nothing aside from lowering the already low FPS to levels so low as to be ridiculous. Not to mention that mere months before release they were still talking about features to be in the game, such as a way to keep party members if they die. All and all it's not a bad game persay, but it really needed to wait for the Gamecube. Doesn't help that in the end it actually had load times of up to 10 seconds between load areas, which just makes the point of cartridges moot. Expand
  2. ReiV.
    Jun 15, 2001
    5
    There doesn't seem to be any music or sound in the game. The graphics are not the way N64 games should be.
  3. OniA.
    Dec 9, 2002
    6
    For an N64 RPG. Not bad. The problems.... Permanent character death. Adds a touch of realism, but annoys the crap out of you. Does a game really need to be that difficult if you die? While the game isn't flashy, and I was at first playing it merely to act superior and scoff, I kept on playing, even though none of the characters were cool or memorable,(I thought Abrecan was For an N64 RPG. Not bad. The problems.... Permanent character death. Adds a touch of realism, but annoys the crap out of you. Does a game really need to be that difficult if you die? While the game isn't flashy, and I was at first playing it merely to act superior and scoff, I kept on playing, even though none of the characters were cool or memorable,(I thought Abrecan was interesting in some sense.) and I couldn't force myself to care about them. Why do I keep playing it? Maybe because it's so difficult. I feel like the game mocks me. So...I guess that means I should seek some professional help. I get the feeling that H20 had really big plans for this game, but no budget or commitment to see them through to the end. Everything seems really lazilly done, and on the music subject, I just unhook the audio cable from my TV and listen to Orbital while I play. Tee hee. At least the battle system was inspired. At times whne I play other RPGs I wish that it felt more involved, none of that with Aidyn Chronicles, every battle made me nervous until I was level 12 or so. When I first played RPGs, random battles pissed me off, then I played Chrono Cross, and learned to love pre planned encounters, they added to the realism. But this game poorly integrated that aspect. How was I to get strong enough to whoop Kitarak with no enemies to whomp? I eventually got around that, and it seemed to be a bit easier afterwards. Final opinion. This game lacks. Not enough fantastic weapons or armor, not enough inspiration in the magical aspect(Or maybe Final Fantasy's Ultima and Omni Slash type moves have spoiled us?), and the characters are about as flavored and original as the original Final Fantasy's. I jad something else to say, but maybe I shouldn't be writing reviews in Psychology class? o.o; Expand
  4. Oct 31, 2011
    7
    not that bad, animation really hurts and combat is not succesfull but was a really ambitious project for the 64 which was great for its time
Metascore
53

Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 0 out of 7
  2. Negative: 3 out of 7
  1. It's a shame that Aidyn's slow pace and plodding combat mean many of its pluses will be discovered only by the most stubborn players out there.
  2. After prodding through this journey over the past week, I can assure hopeful N64 players that this game isn't worth your time, money, or effort.
  3. This attempt to add strategy to combat brings the entire gaming experience (slowly) crashing down, and ruins any chance of the gamer enjoying the story being presented.