Extreme-G Nintendo 64
  • Publisher:
  • Release Date:
Extreme-G Image
Metascore
82

Generally favorable reviews - based on 11 Critics What's this?

User Score
8.3

Generally favorable reviews- based on 14 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Pit yourself against 12 laser-blasting speedfreaks across 12 looping, coiling, corkscrewing rollercoaster racetracks. If you've never seen a cyber-cycle take a stinger missile up the tailpipe during a blistering halfpipe you're about to get a rush of adrenaline. Racing to the Nth degree through gravitational extremes. Surfing the knife edge between G-force and burning wreckage! If gravity's a law, then this is a felony. Collapse
Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. The tracks! Wow! The first ones... well, they''re okay, and they seem fast, but they're not really anything you won't have seen before - that's for the first one or two. But from then on... hold onto your hat, or rather, hold onto your lunch! If you thought rollercoasters were bad, try this! Loops, dips and multiple junctions that make it possible to take a different route for every lap of the race.
  2. What a classy, clever package. Without a doubt, Extreme-G has the coolest futuristic atmosphere I've seen on the Nintendo 64. Probe may have lifted design ideas for its game but they obviously took the time to borrow from the best. Extreme-G is simply magnificent to watch.
  3. I support the XG revolution. Come join at super-human speeds, inhumane weapons that go boom in the night, and the best locales this side of Jamaica and Mars put together. There's even a track that looks like Mars Attacks meets The Wizard of OZ...I'm not makin' that up either.
  4. The biggest problem is that you cannot die. Sure, your cars have shields, but I never noticed any difference from using a heavily shielded car as opposed to a light one. The penalty in the unlikely event that either your shield runs out or you fall off the track is that you have the start from a stopped position, losing a few places in the race. I'm sorry, but if you drive your car into a pit of molten lava, you're not getting back out again.
  5. The Extreme Contest can get pretty fast and furious. Again, the Extreme G gameplay is much different from similar-looking racing titles. The bikes are firmly planted on the ground, and the game is as much about battling opponents as it is about racing, giving it a very competitive feel in more ways than one.
  6. Extreme G was a great idea for a game, but I liked it better the first time I played it when it was called WipeOut XL. Despite its lack of originality, XG manages to stand up well against the many other n64 racers out there.
  7. Extreme-G is what more titles should strive to be: something that is just plain fun to play. What it is about this game that makes it so great -- maybe it's the fact that the control is very precise, maybe it's the sheer thrill you get from traveling at 400 miles per hour on a sleek, futuristic cycle, or maybe, just maybe, it's the thumping bass beat that makes the racing even more enjoyable.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. May 28, 2012
    8
    This game was fun with friends.