- Summary: Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.… Collapse
Positive: 15 out of 15
Mixed: 0 out of 15
Negative: 0 out of 15
Nov 28, 2012Where to begin...This game is my favorite game of all time. To begin, let's start with the presentation, graphics and audio. The graphics are very good for n64. The contrast of the 2D characters with the 3D background still holds up today.
The music is almost flawless. The title screen music gives the player a sense of fun urgency to begin the adventure, the battle themes are classic, and the remaining themes are all conducted perfectly, fitting their respective environments.
The story appears to be typical of a mario game as bowser steals peach and mario must rescue her. However, Paper Mario's story shines in its details. The npcs of the game are given a great amount of characterization, which this creates a sense of connectivity within the game that is not seen in many other mario games. The story is revealed in storybook fashion, with each world being called a chapter instead. Each chapter is completely different from the previous, keeping the game fresh by introducing new environments, objectives, puzzles, characters, and gameplay. After each chapter, you get to see what peach is up to. This is the worst part of the game, as you have to control kidnapped peach in an attempt to find out information to get relayed to mario. However, this is an interesting concept that would get expanded on in the next 2 paper mario games.
Onto the actual gameplay elements: As you progress in the game, you pick up several party members. These party members are needed for puzzles and assist you in battle. The battles are turn based, yet are interactive, as you can perform action commands to do more damage or block attacks, much like in mario rpg. As you progress, you get more attacks, upgrades, badges, and items that add an amazing amount of depth and strategy to the game. You can level up if you get enough battle experience. As a kid I didn't know any better but to always increase my heart points (health) rather than allocating it between flower points and badge points. The bosses all bring something new to the table, and you must figure out a strategy to beat each one. Other gameplay elements include solving well thought out puzzles that progressively get more rewarding and challenging, collecting star pieces to get new badges, and exploring the vast maze of the toad town tunnels. Yeah, so in summary, the battle system is pretty amazing and deep and tops off an almost flawless game.… Expand
Aug 14, 2011Great graphics and art direction with deep turn-based gameplay and a surprisingly good story. An army of charming supporting characters make this a larger scale adventure than most other Mario titles. Vibrant environments range from deserts to forests to the skies, each with its own personality. The game succeeds in adapting classic Mario gameplay, enemies and regions into an RPG without feeling like a thin lick of paint on an RPG template. Dialogue is well written and occasionally funny, with a kind of self aware glee that would never be attempted in a main series Mario game. Paper Mario is an incredible game that manages to be gloriously simple and complex simultaneously.… Expand
Jun 10, 2012The game succeeds in adapting classic Mario gameplay, enemies and regions into an RPG without feeling like a thin lick of paint on an RPG template. Dialogue is well written and occasionally funny, with a kind of self aware glee that would never be attempted in a main series Mario game. Paper Mario is an incredible game that manages to be gloriously simple and complex simultaneously.… Expand
Aug 31, 2012Paper Mario is what I call, "Perfect Perfection." Everything in the game is truly memorable. From the characters, the environments, the enemies, and everything else! And thus far, I think it is one of the best RPG games ever made. The game is very original, turning Mario into Paper material, as you explore various worlds in search of the missing "Star Spirits." The plot is very well put together. And the battle system is just simply unique, easy to use, and fun. This is definetely a must play for Mario fans or any other serious gamer. In the end, this game receives a well earned score of 10 from me.… Expand
Nov 20, 2011Paper Mario is a whimsical, number-light role-playing-game. Mario frequently receives partners who assist him in puzzles and combat, constantly refreshing the game, and the badge system (allowing Mario to use Badge Points to put on his equipment) is a brilliant way to add depth to an otherwise tired turn-based system. The story is unfortunately basic, particularly in that partners get shoved into the background after their chapter of the game. Though light on challenge and perhaps slightly too long for its simplicity, Paper Mario is not to be missed.… Expand
Aug 2, 2013Final score: 9.5
I love this game and I have had it for as long as I can remember. It's incredibly cute and captivating as well as original! The graphics and music are great too! It spawned 3 sequels and is still so fun to play today, the main reason i got a nintendo 64. I suggest you do too! Now the flaws, it got hard at times in the later levels, I also felt underpowered at times as the max health is only 50, and some enemies are very strong. Other than that, this game is a must have for any mario fan!… Expand
Aug 12, 2012This review contains spoilers, click expand to view. I grew up with Super Mario RPG on this SNES, and had wanted to play Paper Mario back when it was still Super Mario RPG 2 in development. So when I bought a Wii, this was the first game I downloaded. Did I enjoy the game? Yes and no.
Starting with the good points. - There is a LOT to see and do in the game, and since most of the backtracking can be avoided it doesn't get old quickly, which I can really appreciate.
- The character and enemy design is fairly decent. There's not a great deal of variety in either, but their graphics still look crisp for being 11 years old (though the 3D parts still look dated)
- There's a lot of customizing to be done with badges, which does present a bit of thought provoking when you have to choose what will be good in the upcoming battles.
- Humor is everywhere in the game. Most of it was too cheesy for me, but there were some I really enjoyed, like Whacka the mole.
- The end credits were perfect, doing another march as in Super Mario RPG. Couldn't have done them better.
Andddd the bad.
- The story. For an RPG, they really didn't try too hard to make a decent storyline, just the same "Bowser kidnaps Peach" plot that they've reused dozens of times since 1985. - Though there are a lot of badge options, the low maximum for badge number really limits the usefulness. After equipping the 3 "Attack/Defense Plus" badges, you're down to only 12 to play with. I found the most effective build was to boost your normal attacking/defending skills, which really only gave you room for 1 special attack.
- Whoever did the work on names really needed a second opinion. All of the toad names were mind numbingly terrible puns, like Tayse T. the cook, Russ T. the librarian, and Dain T. Gah.
- The battle system needed a lot of polish. It still uses the same basic system from Super Mario RPG but was simplified at just about every turn. No armor and 2 weapons to choose from in the entire game made shops mostly invalidated. The enemy queue system meant that you were mostly stuck attacking whoever was closest first, unless you invested heavily in mostly useless badges. The experience system was frustrating at best, seeing as level-ups quickly made most battles pointless, as no experience would be awarded.
- Mario's secondary characters were mostly useless. Goombario, Watt and Bombette would last you the entire game. The others were generally unimpressive in battle and really only served for non-combat abilities.
- Peach's scenes were the worst by far. She couldn't take any real actions (no jumping or attacking) and it quickly became repetitive, as she could even take a "secret" passageway into Bowser's room with him IN THERE, and still get to try it again next time. Baffling. The cake making was miserable.
- The arguing with Square got a lot of the more nostalgic points removed from the game (at least for me), with Star Hill becoming Shooting Star Point, and even "Time Hits" became "Action Commands". I would have loved to see Mallow in the game, but that's life.
- No real mini-games to speak of. Unless you want to count the letter delivering. Which I don't.
In the end, Paper Mario was a serviceable RPG. Too simplistic to really be called amazing, but it was decent. And it's hard to fault the game too much, because it's a non Squaresoft, non-Pokemon RPG. At least they tried. But I doubt I'd play it a second time through.… Expand