Starcraft 64 Nintendo 64


Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 0 out of 17
Buy On
  1. A title which has almost infinite replay value because every time you play it it’s a different game. Even if you repeatedly just play the same map over and over again the variety of things you can do and the impressive AI of the CPU opponents means that it’s never the same game twice.
  2. This is that fresh breath of air that the system needed so badly.
  3. 90
    A fantastic title that suffers graphically on the console, but still retains everything else that made it so special.
  4. Daily Radar
    The magic of "StarCraft's" expertly designed strategy glows brightly enough to blind you to its few inadequacies.
  5. The huge number of levels available and the two-player split-screen mode -- slowdown ridden as it is -- make for an incredible amount of value.
  6. CNET Gamecenter
    A very playable and engaging, if unattractive, port of the PC game that offers no surprises.
  7. Nintendorks
    The good news is that if you can't play "StarCraft" on your PC, then "StarCraft 64" is the perfect alternative.
  8. Of course, puzzle fans, tetris players, strategists and nude twister players alike will all love Starcraft 64!
  9. The game will never live up to the PC version, and the two-player mode (although better than battling on your own), makes a mockery of the fun of the computer's multiplayer capabilities.
  10. A solid real-time strategy for a system that offers few games requiring much thought.
  11. While there isn't much for fans of the popular PC version of Starcraft to get excited about, those new to the series will enjoy engaging, addictive gameplay coupled with an incredibly protracted single player mode.
  12. Antagonist --
    If you have the PC game, you're going to start whining and wishing for a mouse and keyboard.
  13. 77
    Slick and polished, this game absolutely is not. However, if you forgive and forget its looks, you will find yourself drawn in and addicted in no time.
  14. Game Fan
    Somehow, despite these behemoth obstacles, the game does capture a good portion of the original game's magic, and overall, isn't a bad investment if you enjoy RTS games.
  15. If you're an RTS fan who never got a chance to check out "StarCraft" on your PC, then you should definitely give it a whirl. If you've already conquered the universe, there ain't no reason to do it on your N64.
  16. CheckOut
    Ultimately, I can only recommend "StarCraft64" to those of you that simply have no other alternative in playing the game.
  17. Da Gameboyz
    The game just doesn't measure up to PC standards; it doesn't even come close.

Awards & Rankings

#7 Most Discussed N64 Game of 2000
User Score

Generally favorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 18 out of 23
  2. Negative: 2 out of 23
  1. AlexP.
    Oct 25, 2006
    Unfortunately, this game is nowhere near as good as the PC version. It is harder to control, and it seems slower than the PC version. .
  2. TraceyW.
    Jun 8, 2001
    This game sucks!! PC is better.
  3. Mar 28, 2017
    It's sure not as good as the PC version, but SC64 was a great substitute while waiting for my brother to finish up on the computer when I wasIt's sure not as good as the PC version, but SC64 was a great substitute while waiting for my brother to finish up on the computer when I was a kid. I'll start by listing the few things this version did better than its PC big brother; BIGGER ARMIES! Yes, undoubtedly my favourite feature of SC64 was that the grouping size was expanded from 12 units to... 24? 18? Honestly can't remember the exact number, it's been a while. The other high note was that SC64 contained the entire game; as in all six campaigns, including Brood War. This made it a nice contained package without needing to buy/install both the base game and expansion (There was no editor, however).
    Aaaaaand now to the bad. It's ugly... one of StarCraft's strengths was always its great design work, but on SC64, the visuals really do suffer. Perhaps the biggest issue, however, is framerate. For small maps and missions the game works fine, but by the time you reach the huge missions toward the end of the Brood War campaigns, the framerate becomes almost unplayably low. The same is the case for multiplayer. The split screen multiplayer is great for small maps, but large late-game matches suffer terribly.
    At the end of the day StarCraft 64, like every console RTS I've played, just doesn't really come together like it should. With all that said though... I remember it very fondly from a nostalgic viewpoint.
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