• Publisher: Nintendo
  • Release Date: Oct 25, 2000
The Legend of Zelda: Majora's Mask Image
Metascore

Universal acclaim - based on 27 Critics What's this?

User Score

Universal acclaim- based on 293 Ratings

  • Summary: Thrown into a parallel world by the mischievous actions of a possessed Skull Kid, Link finds a land in grave danger. The dark power of a relic called Majora's Mask has wreaked havoc on the citizens of Termina, but their most urgent problem is a suicidal moon crashing toward the world. Link has only 72 hours to find a way to stop its descent. Expand
Score distribution:
  1. Positive: 27 out of 27
  2. Mixed: 0 out of 27
  3. Negative: 0 out of 27
  1. Da Graphics: To say nothing short of astonishing is an understatement.
  2. Where Majora rises to the top is its concept – three days to save the world. The execution of the idea is flawless: time means everything and the player always has to be aware. The save system is absolutely perfect, letting players feel comfortable in controlling time but still keeping them on the edge of their seats when things get hairy.
  3. I would trade all of the PS2 launch titles for one copy of Majora's mask. Period.
  4. How did I enjoy "OOT," but not MM? Simple, I knew that "Ocarina Of Time" was based almost entirely around the ocarina and the shifting of time, Majora's Mask simply took the 1st idea and exploited the necessity of travel, thus leaving Majora's Mask nothing more than a rehash of the first.

See all 27 Critic Reviews

Score distribution:
  1. Negative: 9 out of 134
  1. This review contains spoilers, click expand to view. In many ways this game is a definite improvement upon Ocarina of Time, because, though it is much shorter, there is a much greater reason to actually go around and explore, while in Ocarina of Time it was more like a luxury. The story is much darker and can even be disturbing. The maniacal, and somewhat sadistic villain in this one leaves your character in a world doomed to be destroyed by a grotesque moon, and throughout the game you have to find a way to prevent that moon from dropping - which you have three days to do. Time travel is, like in Ocarina of Time, heavily incorporated and from the beginning you know you can't accomplish what you can in 3 days, so you rely on your Ocarina in this more than you do in the previous game. Another improvement is that the new fairy, Tatl, is far less annoying and has more personality than Navi ever had. The game, like OOT, has its own lore, and though it can be related to OOT, it is also extremely different because it takes place in another universe or dimension (or whatever you want to call it). You can discover more about the world though the side-quests and exploration - by talking to others. In this game, many of the characters, unlike in OOT, will say different things to you after you've talked to them multiple times. The only way to really hear what they say again is to go back in time and start the 3 day cycle again, otherwise, unless it's really important info, they won't repeat it. You can affect just everyone's future in this, and that's probably one of the most well-thought out parts of this game. During the Kafei Quest, you can end up with so many outcomes, it's ridiculous - most of which are very sad, and only one is happy, but still is followed by inevitable sadness. Also this game is very surreal through its visuals and its levels, and also the fact that you can loop things over and over again adds to this effect. The levels are also constructed amazingly, and, as a player, it is hard to lose interest, and the puzzles are also improved upon from OOT. This game is perfect in its own way, and therefore is definitely worth at least trying. Expand
  2. Legendarylugi
    8
    "Poor story line and redone Ocarina dungeons make Majora's Mask nothing but a cheap Ocarina of Time remake!" What are you talking about? The dungeons completely defied the groundwork OoT set up for it. The Water Temple was pure genius in concept (but a bit to hard in practice I will admit). Expand
  3. Majora's Mask is a good game, even a game I'm willing to play again. But it was lacking. As any other Legend of Zelda game it had great dungeons and all the other little things people have learned to love from the Zelda series, but it could never reach the infinite glory many other games of the time could. Even within the Zelda series it becomes forgettable. Now for the more positive: Termina is a great place and the game evolves in it's own unique way. Majora's Mask is still a good play and one I would recommend to almost anyone. Expand
  4. LineaK.
    4
    It was simply to bizzare for my tastes. The bosses were just plain weird. When a giant mask grows limbs of un-skinned muscle and starts doing a russian dance across the rainbow-colored arena, I turn the game off. The sidequests, however were numerous and well done. Collapse

See all 134 User Reviews